Disposal unit recharging state fix (#28059)
This commit is contained in:
@@ -153,7 +153,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (state == VisualState.OverlayCharging)
|
else if (state == VisualState.OverlayCharging)
|
||||||
sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, new RSI.StateId("disposal-charging"));
|
sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, chargingState);
|
||||||
else
|
else
|
||||||
_animationSystem.Stop(uid, AnimationKey);
|
_animationSystem.Stop(uid, AnimationKey);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user