Disposal unit recharging state fix (#28059)

This commit is contained in:
Dexler
2024-05-15 23:55:01 +03:00
committed by GitHub
parent 6fd5015940
commit 9b5dd1fab2

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@@ -153,7 +153,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
} }
} }
else if (state == VisualState.OverlayCharging) else if (state == VisualState.OverlayCharging)
sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, new RSI.StateId("disposal-charging")); sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, chargingState);
else else
_animationSystem.Stop(uid, AnimationKey); _animationSystem.Stop(uid, AnimationKey);