Space cleaner buffs (#15779)

This commit is contained in:
metalgearsloth
2023-05-02 00:25:33 +10:00
committed by GitHub
parent deeac44356
commit 9aae4f2ec8
11 changed files with 154 additions and 87 deletions

View File

@@ -35,6 +35,14 @@ public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsCompone
} }
} }
}; };
if (AppearanceSystem.TryGetData<bool>(uid, VaporVisuals.State, out var state) &&
state &&
TryComp<AnimationPlayerComponent>(uid, out var animPlayer) &&
!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
{
AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
}
} }
/// <summary> /// <summary>
@@ -46,13 +54,6 @@ public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsCompone
{ {
args.Sprite.Color = color; args.Sprite.Color = color;
} }
if ((AppearanceSystem.TryGetData<bool>(uid, VaporVisuals.State, out var state, args.Component) && state) &&
TryComp<AnimationPlayerComponent>(uid, out var animPlayer) &&
!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
{
AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
}
} }
} }

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@@ -63,7 +63,7 @@ namespace Content.Server.Chemistry.EntitySystems
_physics.SetLinearDamping(physics, 0f); _physics.SetLinearDamping(physics, 0f);
_physics.SetAngularDamping(physics, 0f); _physics.SetAngularDamping(physics, 0f);
_throwing.TryThrow(vapor.Owner, dir * speed, speed, user: user, pushbackRatio: 50f); _throwing.TryThrow(vapor.Owner, dir, speed, user: user, pushbackRatio: 50f);
var distance = (target.Position - vaporXform.WorldPosition).Length; var distance = (target.Position - vaporXform.WorldPosition).Length;
var time = (distance / physics.LinearVelocity.Length); var time = (distance / physics.LinearVelocity.Length);

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@@ -0,0 +1,55 @@
using Content.Server.Decals;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Decals;
using Content.Shared.FixedPoint;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Chemistry.TileReactions;
/// <summary>
/// Purges all cleanable decals on a tile.
/// </summary>
[DataDefinition]
public sealed class CleanDecalsReaction : ITileReaction
{
/// <summary>
/// For every cleaned decal we lose this much reagent.
/// </summary>
[DataField("cleanCost")]
public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (reactVolume <= CleanCost ||
!entMan.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
!entMan.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
{
return FixedPoint2.Zero;
}
var lookupSystem = entMan.System<EntityLookupSystem>();
var decalSystem = entMan.System<DecalSystem>();
// Very generous hitbox.
var decals = decalSystem
.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
var amount = FixedPoint2.Zero;
foreach (var decal in decals)
{
if (!decal.Decal.Cleanable)
continue;
decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
amount += CleanCost;
if (amount > reactVolume)
break;
}
return amount;
}
}

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@@ -1,50 +1,64 @@
using System.Linq; using System.Linq;
using Content.Server.Cleanable; using Content.Server.Chemistry.EntitySystems;
using Content.Server.Decals; using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction; using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent; using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.TileReactions namespace Content.Server.Chemistry.TileReactions;
/// <summary>
/// Turns all of the reagents on a puddle into water.
/// </summary>
[DataDefinition]
public sealed class CleanTileReaction : ITileReaction
{ {
[DataDefinition] /// <summary>
public sealed class CleanTileReaction : ITileReaction /// How much it costs to clean 1 unit of reagent.
/// </summary>
/// <remarks>
/// In terms of space cleaner can clean 1 average puddle per 5 units.
/// </remarks>
[DataField("cleanCost")]
public float CleanAmountMultiplier { get; private set; } = 0.25f;
/// <summary>
/// What reagent to replace the tile conents with.
/// </summary>
[DataField("reagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string ReplacementReagent = "Water";
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
{ {
/// <summary> var entMan = IoCManager.Resolve<IEntityManager>();
/// Multiplier used in CleanTileReaction. var entities = entMan.System<EntityLookupSystem>().GetEntitiesIntersecting(tile).ToArray();
/// 1 (default) means normal consumption rate of the cleaning reagent. var puddleQuery = entMan.GetEntityQuery<PuddleComponent>();
/// 0 means no consumption of the cleaning reagent, i.e. the reagent is inexhaustible. var solutionContainerSystem = entMan.System<SolutionContainerSystem>();
/// </summary> // Multiply as the amount we can actually purge is higher than the react amount.
[DataField("cleanAmountMultiplier")] var purgeAmount = reactVolume / CleanAmountMultiplier;
public float CleanAmountMultiplier { get; private set; } = 1.0f;
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume) foreach (var entity in entities)
{ {
var entities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(tile).ToArray(); if (!puddleQuery.TryGetComponent(entity, out var puddle) ||
var amount = FixedPoint2.Zero; !solutionContainerSystem.TryGetSolution(entity, puddle.SolutionName, out var puddleSolution))
var entMan = IoCManager.Resolve<IEntityManager>();
foreach (var entity in entities)
{ {
if (entMan.TryGetComponent(entity, out CleanableComponent? cleanable)) continue;
{
var next = amount + (cleanable.CleanAmount * CleanAmountMultiplier);
// Nothing left?
if (reactVolume < next)
break;
amount = next;
entMan.QueueDeleteEntity(entity);
}
} }
var decalSystem = EntitySystem.Get<DecalSystem>(); var purgeable =
foreach (var (uid, _) in decalSystem.GetDecalsInRange(tile.GridUid, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable)) solutionContainerSystem.SplitSolutionWithout(entity, puddleSolution, purgeAmount, ReplacementReagent, reagent.ID);
{
decalSystem.RemoveDecal(tile.GridUid, uid);
}
return amount; purgeAmount -= purgeable.Volume;
solutionContainerSystem.TryAddSolution(entity, puddleSolution, new Solution(ReplacementReagent, purgeable.Volume));
if (purgeable.Volume <= FixedPoint2.Zero)
break;
} }
return (reactVolume / CleanAmountMultiplier - purgeAmount) * CleanAmountMultiplier;
} }
} }

View File

@@ -1,13 +0,0 @@
using Content.Shared.FixedPoint;
namespace Content.Server.Cleanable
{
[RegisterComponent]
public sealed class CleanableComponent : Component
{
[DataField("cleanAmount")]
private FixedPoint2 _cleanAmount = FixedPoint2.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 CleanAmount => _cleanAmount;
}
}

View File

@@ -12,26 +12,22 @@ public sealed class SprayComponent : Component
{ {
public const string SolutionName = "spray"; public const string SolutionName = "spray";
[DataField("sprayDistance")] public float SprayDistance = 3f; [ViewVariables(VVAccess.ReadWrite), DataField("sprayDistance")]
public float SprayDistance = 3.5f;
[DataField("transferAmount")] public FixedPoint2 TransferAmount = FixedPoint2.New(10); [ViewVariables(VVAccess.ReadWrite), DataField("sprayVelocity")]
public float SprayVelocity = 3.5f;
[DataField("sprayVelocity")] public float SprayVelocity = 1.5f; [ViewVariables(VVAccess.ReadWrite), DataField("sprayedPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
[DataField("sprayAliveTime")] public float SprayAliveTime = 0.75f;
[DataField("cooldownTime")] public float CooldownTime = 0.5f;
[DataField("sprayedPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SprayedPrototype = "Vapor"; public string SprayedPrototype = "Vapor";
[DataField("vaporAmount")] public int VaporAmount = 1; [ViewVariables(VVAccess.ReadWrite), DataField("vaporAmount")]
public int VaporAmount = 1;
[DataField("vaporSpread")] public float VaporSpread = 90f; [ViewVariables(VVAccess.ReadWrite), DataField("vaporSpread")]
public float VaporSpread = 90f;
[DataField("impulse")] public float Impulse; [ViewVariables(VVAccess.ReadWrite), DataField("spraySound", required: true)]
[DataField("spraySound", required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends [Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; } = default!; public SoundSpecifier SpraySound { get; } = default!;
} }

View File

@@ -4,6 +4,7 @@ using Content.Server.Cooldown;
using Content.Server.Extinguisher; using Content.Server.Extinguisher;
using Content.Server.Fluids.Components; using Content.Server.Fluids.Components;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.Cooldown; using Content.Shared.Cooldown;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Interaction; using Content.Shared.Interaction;
@@ -50,7 +51,9 @@ public sealed class SpraySystem : EntitySystem
var curTime = _gameTiming.CurTime; var curTime = _gameTiming.CurTime;
if (TryComp<ItemCooldownComponent>(uid, out var cooldown) if (TryComp<ItemCooldownComponent>(uid, out var cooldown)
&& curTime < cooldown.CooldownEnd) && curTime < cooldown.CooldownEnd)
{
return; return;
}
if (solution.Volume <= 0) if (solution.Volume <= 0)
{ {
@@ -59,26 +62,37 @@ public sealed class SpraySystem : EntitySystem
return; return;
} }
if (!TryComp<SolutionTransferComponent>(uid, out var transfer))
return;
var xformQuery = GetEntityQuery<TransformComponent>(); var xformQuery = GetEntityQuery<TransformComponent>();
var userXform = xformQuery.GetComponent(args.User); var userXform = xformQuery.GetComponent(args.User);
var userMapPos = userXform.MapPosition; var userMapPos = userXform.MapPosition;
var clickMapPos = args.ClickLocation.ToMap(EntityManager); var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform);
var diffPos = clickMapPos.Position - userMapPos.Position; var diffPos = clickMapPos.Position - userMapPos.Position;
if (diffPos == Vector2.Zero || diffPos == Vector2.NaN) if (diffPos == Vector2.Zero || diffPos == Vector2.NaN)
return; return;
var diffLength = diffPos.Length;
var diffNorm = diffPos.Normalized; var diffNorm = diffPos.Normalized;
var diffLength = diffPos.Length;
if (diffLength > component.SprayDistance)
{
diffLength = component.SprayDistance;
}
var diffAngle = diffNorm.ToAngle(); var diffAngle = diffNorm.ToAngle();
// Vectors to determine the spawn offset of the vapor clouds. // Vectors to determine the spawn offset of the vapor clouds.
var threeQuarters = diffNorm * 0.75f; var threeQuarters = diffNorm * 0.75f;
var quarter = diffNorm * 0.25f; var quarter = diffNorm * 0.25f;
var amount = Math.Max(Math.Min((solution.Volume / component.TransferAmount).Int(), component.VaporAmount), 1); var amount = Math.Max(Math.Min((solution.Volume / transfer.TransferAmount).Int(), component.VaporAmount), 1);
var spread = component.VaporSpread / amount; var spread = component.VaporSpread / amount;
// TODO: Just use usedelay homie.
var cooldownTime = 0f;
for (var i = 0; i < amount; i++) for (var i = 0; i < amount; i++)
{ {
@@ -89,11 +103,11 @@ public sealed class SpraySystem : EntitySystem
var target = userMapPos var target = userMapPos
.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter); .Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
var distance = target.Position.Length; var distance = (target.Position - userMapPos.Position).Length;
if (distance > component.SprayDistance) if (distance > component.SprayDistance)
target = userMapPos.Offset(diffNorm * component.SprayDistance); target = userMapPos.Offset(diffNorm * component.SprayDistance);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.TransferAmount); var newSolution = _solutionContainer.SplitSolution(uid, solution, transfer.TransferAmount);
if (newSolution.Volume <= FixedPoint2.Zero) if (newSolution.Volume <= FixedPoint2.Zero)
break; break;
@@ -117,13 +131,16 @@ public sealed class SpraySystem : EntitySystem
// impulse direction is defined in world-coordinates, not local coordinates // impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = rotation.ToVec(); var impulseDirection = rotation.ToVec();
_vapor.Start(vaporComponent, vaporXform, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime, args.User); var time = diffLength / component.SprayVelocity;
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
} }
_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f)); _audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));
RaiseLocalEvent(uid, RaiseLocalEvent(uid,
new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true); new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(cooldownTime)), true);
} }
} }

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@@ -1,12 +1,10 @@
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Shared.Vapor namespace Content.Shared.Vapor;
[Serializable, NetSerializable]
public enum VaporVisuals
{ {
[Serializable, NetSerializable] Color,
public enum VaporVisuals State,
{
Rotation,
Color,
State,
}
} }

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@@ -27,7 +27,6 @@
canChangeTransferAmount: true canChangeTransferAmount: true
- type: ItemCooldown - type: ItemCooldown
- type: Spray - type: Spray
transferAmount: 10
sprayVelocity: 2 sprayVelocity: 2
spraySound: spraySound:
path: /Audio/Effects/spray2.ogg path: /Audio/Effects/spray2.ogg
@@ -51,9 +50,8 @@
maxVol: 250 maxVol: 250
- type: Spray - type: Spray
sprayedPrototype: BigVapor sprayedPrototype: BigVapor
transferAmount: 10
sprayVelocity: 5 sprayVelocity: 5
sprayAliveTime: 1.5 sprayAliveTime: 5
spraySound: spraySound:
path: /Audio/Effects/spray2.ogg path: /Audio/Effects/spray2.ogg

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@@ -31,6 +31,7 @@
meltingPoint: -11.0 meltingPoint: -11.0
tileReactions: tileReactions:
- !type:CleanTileReaction {} - !type:CleanTileReaction {}
- !type:CleanDecalsReaction {}
- type: reagent - type: reagent
id: SpaceLube id: SpaceLube

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@@ -52,7 +52,7 @@
maxOnTileWhitelist: maxOnTileWhitelist:
tags: [ Bee ] tags: [ Bee ]
- !type:CleanTileReaction # Bees are extremely obsessive about cleanliness within what they consider their hive. - !type:CleanTileReaction # Bees are extremely obsessive about cleanliness within what they consider their hive.
cleanAmountMultiplier: 0 # Consume absolutely zero bees. Buzz buzz. cleanCost: 0 # Consume absolutely zero bees. Buzz buzz.
metabolisms: metabolisms:
Poison: Poison:
effects: effects: