Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/VaporSystem.cs
2023-05-02 00:25:33 +10:00

133 lines
5.0 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Physics;
using Content.Shared.Spawners.Components;
using Content.Shared.Throwing;
using Content.Shared.Vapor;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
internal sealed class VaporSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
private const float ReactTime = 0.125f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, VaporComponent component, ref StartCollideEvent args)
{
if (!EntityManager.TryGetComponent(uid, out SolutionContainerManagerComponent? contents)) return;
foreach (var value in contents.Solutions.Values)
{
value.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
}
// Check for collision with a impassable object (e.g. wall) and stop
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
{
EntityManager.QueueDeleteEntity(uid);
}
}
public void Start(VaporComponent vapor, TransformComponent vaporXform, Vector2 dir, float speed, MapCoordinates target, float aliveTime, EntityUid? user = null)
{
vapor.Active = true;
var despawn = EnsureComp<TimedDespawnComponent>(vapor.Owner);
despawn.Lifetime = aliveTime;
// Set Move
if (EntityManager.TryGetComponent(vapor.Owner, out PhysicsComponent? physics))
{
_physics.SetLinearDamping(physics, 0f);
_physics.SetAngularDamping(physics, 0f);
_throwing.TryThrow(vapor.Owner, dir, speed, user: user, pushbackRatio: 50f);
var distance = (target.Position - vaporXform.WorldPosition).Length;
var time = (distance / physics.LinearVelocity.Length);
despawn.Lifetime = MathF.Min(aliveTime, time);
}
}
internal bool TryAddSolution(VaporComponent vapor, Solution solution)
{
if (solution.Volume == 0)
{
return false;
}
if (!_solutionContainerSystem.TryGetSolution(vapor.Owner, VaporComponent.SolutionName,
out var vaporSolution))
{
return false;
}
return _solutionContainerSystem.TryAddSolution(vapor.Owner, vaporSolution, solution);
}
public override void Update(float frameTime)
{
foreach (var (vaporComp, solution, xform) in EntityManager
.EntityQuery<VaporComponent, SolutionContainerManagerComponent, TransformComponent>())
{
foreach (var (_, value) in solution.Solutions)
{
Update(frameTime, vaporComp, value, xform);
}
}
}
private void Update(float frameTime, VaporComponent vapor, Solution contents, TransformComponent xform)
{
if (!vapor.Active)
return;
var entity = vapor.Owner;
vapor.ReactTimer += frameTime;
if (vapor.ReactTimer >= ReactTime && TryComp(xform.GridUid, out MapGridComponent? gridComp))
{
vapor.ReactTimer = 0;
var tile = gridComp.GetTileRef(xform.Coordinates.ToVector2i(EntityManager, _mapManager));
foreach (var reagentQuantity in contents.Contents.ToArray())
{
if (reagentQuantity.Quantity == FixedPoint2.Zero) continue;
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
_solutionContainerSystem.TryRemoveReagent(vapor.Owner, contents, reagentQuantity.ReagentId,
reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
}
}
if (contents.Volume == 0)
{
// Delete this
EntityManager.QueueDeleteEntity(entity);
}
}
}
}