Fix follower recursion
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@@ -1,10 +1,12 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Follower.Components;
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[RegisterComponent]
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[Friend(typeof(FollowerSystem))]
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[NetworkedComponent]
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public sealed class FollowerComponent : Component
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{
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public EntityUid Following;
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