diff --git a/Content.Shared/Follower/Components/FollowedComponent.cs b/Content.Shared/Follower/Components/FollowedComponent.cs
index 6a3acead70..d8b2dd4d7f 100644
--- a/Content.Shared/Follower/Components/FollowedComponent.cs
+++ b/Content.Shared/Follower/Components/FollowedComponent.cs
@@ -1,13 +1,16 @@
using System.Collections.Generic;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
+using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
+// TODO properly network this and followercomp.
///
/// Attached to entities that are currently being followed by a ghost.
///
[RegisterComponent, Friend(typeof(FollowerSystem))]
+[NetworkedComponent]
public sealed class FollowedComponent : Component
{
public HashSet Following = new();
diff --git a/Content.Shared/Follower/Components/FollowerComponent.cs b/Content.Shared/Follower/Components/FollowerComponent.cs
index 60174be561..9eddb86986 100644
--- a/Content.Shared/Follower/Components/FollowerComponent.cs
+++ b/Content.Shared/Follower/Components/FollowerComponent.cs
@@ -1,10 +1,12 @@
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
+using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
[RegisterComponent]
[Friend(typeof(FollowerSystem))]
+[NetworkedComponent]
public sealed class FollowerComponent : Component
{
public EntityUid Following;
diff --git a/Content.Shared/Follower/FollowerSystem.cs b/Content.Shared/Follower/FollowerSystem.cs
index c7ae5d4e1d..0d358aac00 100644
--- a/Content.Shared/Follower/FollowerSystem.cs
+++ b/Content.Shared/Follower/FollowerSystem.cs
@@ -63,11 +63,16 @@ public sealed class FollowerSystem : EntitySystem
/// The entity to be followed
public void StartFollowingEntity(EntityUid follower, EntityUid entity)
{
+ // No recursion for you
+ if (Transform(entity).ParentUid == follower)
+ return;
+
var followerComp = EnsureComp(follower);
followerComp.Following = entity;
var followedComp = EnsureComp(entity);
- followedComp.Following.Add(follower);
+ if (!followedComp.Following.Add(follower))
+ return;
var xform = Transform(follower);
xform.AttachParent(entity);