Predict PickRandom verb (#39326)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
@@ -1,31 +1,32 @@
|
|||||||
using Content.Server.Storage.EntitySystems;
|
using Content.Shared.Storage.EntitySystems;
|
||||||
using Content.Shared.Whitelist;
|
using Content.Shared.Whitelist;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
namespace Content.Server.Storage.Components;
|
namespace Content.Shared.Storage.Components;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a verb to pick a random item from a container.
|
/// Adds a verb to pick a random item from a container.
|
||||||
/// Only picks items that match the whitelist.
|
/// Only picks items that match the whitelist.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||||
[Access(typeof(PickRandomSystem))]
|
[Access(typeof(PickRandomSystem))]
|
||||||
public sealed partial class PickRandomComponent : Component
|
public sealed partial class PickRandomComponent : Component
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whitelist for potential picked items.
|
/// Whitelist for potential picked items.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
[DataField, AutoNetworkedField]
|
||||||
public EntityWhitelist? Whitelist;
|
public EntityWhitelist? Whitelist;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Locale id for the pick verb text.
|
/// Locale id for the pick verb text.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
[DataField, AutoNetworkedField]
|
||||||
public LocId VerbText = "comp-pick-random-verb-text";
|
public LocId VerbText = "comp-pick-random-verb-text";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Locale id for the empty storage message.
|
/// Locale id for the empty storage message.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
[DataField, AutoNetworkedField]
|
||||||
public LocId EmptyText = "comp-pick-random-empty";
|
public LocId EmptyText = "comp-pick-random-empty";
|
||||||
}
|
}
|
||||||
@@ -1,22 +1,22 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.Storage.Components;
|
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
using Content.Shared.Hands.EntitySystems;
|
using Content.Shared.Hands.EntitySystems;
|
||||||
using Content.Shared.Storage;
|
using Content.Shared.Storage.Components;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Content.Shared.Whitelist;
|
using Content.Shared.Whitelist;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.Network;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
namespace Content.Server.Storage.EntitySystems;
|
namespace Content.Shared.Storage.EntitySystems;
|
||||||
|
|
||||||
// TODO: move this to shared for verb prediction if/when storage is in shared
|
|
||||||
public sealed class PickRandomSystem : EntitySystem
|
public sealed class PickRandomSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||||
|
[Dependency] private readonly INetManager _net = default!;
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
|
||||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -50,12 +50,19 @@ public sealed class PickRandomSystem : EntitySystem
|
|||||||
|
|
||||||
private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
|
private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
|
||||||
{
|
{
|
||||||
|
// It's hard to predict picking a random entity from a container since the contained entity list will have a different order on the server and client.
|
||||||
|
// One idea might be to sort them by NetEntity ID, but that is expensive if there are a lot of entities.
|
||||||
|
// Another option would be to make this client authorative.
|
||||||
|
if (_net.IsClient)
|
||||||
|
return;
|
||||||
|
|
||||||
var entities = storage.Container.ContainedEntities.Where(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item)).ToArray();
|
var entities = storage.Container.ContainedEntities.Where(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item)).ToArray();
|
||||||
|
|
||||||
if (!entities.Any())
|
if (entities.Length == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var picked = _random.Pick(entities);
|
var picked = _random.Pick(entities);
|
||||||
|
|
||||||
// if it fails to go into a hand of the user, will be on the storage
|
// if it fails to go into a hand of the user, will be on the storage
|
||||||
_container.AttachParentToContainerOrGrid((picked, Transform(picked)));
|
_container.AttachParentToContainerOrGrid((picked, Transform(picked)));
|
||||||
|
|
||||||
Reference in New Issue
Block a user