Predict PickRandom verb (#39326)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
@@ -1,31 +1,32 @@
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Storage.Components;
|
||||
namespace Content.Shared.Storage.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a verb to pick a random item from a container.
|
||||
/// Only picks items that match the whitelist.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(PickRandomSystem))]
|
||||
public sealed partial class PickRandomComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whitelist for potential picked items.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
/// <summary>
|
||||
/// Locale id for the pick verb text.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, AutoNetworkedField]
|
||||
public LocId VerbText = "comp-pick-random-verb-text";
|
||||
|
||||
/// <summary>
|
||||
/// Locale id for the empty storage message.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, AutoNetworkedField]
|
||||
public LocId EmptyText = "comp-pick-random-empty";
|
||||
}
|
||||
@@ -1,22 +1,22 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems;
|
||||
namespace Content.Shared.Storage.EntitySystems;
|
||||
|
||||
// TODO: move this to shared for verb prediction if/when storage is in shared
|
||||
public sealed class PickRandomSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -50,12 +50,19 @@ public sealed class PickRandomSystem : EntitySystem
|
||||
|
||||
private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
|
||||
{
|
||||
// It's hard to predict picking a random entity from a container since the contained entity list will have a different order on the server and client.
|
||||
// One idea might be to sort them by NetEntity ID, but that is expensive if there are a lot of entities.
|
||||
// Another option would be to make this client authorative.
|
||||
if (_net.IsClient)
|
||||
return;
|
||||
|
||||
var entities = storage.Container.ContainedEntities.Where(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item)).ToArray();
|
||||
|
||||
if (!entities.Any())
|
||||
if (entities.Length == 0)
|
||||
return;
|
||||
|
||||
var picked = _random.Pick(entities);
|
||||
|
||||
// if it fails to go into a hand of the user, will be on the storage
|
||||
_container.AttachParentToContainerOrGrid((picked, Transform(picked)));
|
||||
|
||||
Reference in New Issue
Block a user