Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Silicons.Borgs.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for <see cref="BorgModuleComponent"/>s that can be "swapped" to, as opposed to having passive effects.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
|
||||
public sealed class SelectableBorgModuleComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The sidebar action for swapping to this module.
|
||||
/// </summary>
|
||||
[DataField("moduleSwapAction")]
|
||||
public InstantAction ModuleSwapAction = new()
|
||||
{
|
||||
DisplayName = "action-name-swap-module",
|
||||
Description = "action-desc-swap-module",
|
||||
ItemIconStyle = ItemActionIconStyle.BigItem,
|
||||
Event = new BorgModuleActionSelectedEvent(),
|
||||
UseDelay = TimeSpan.FromSeconds(0.5f)
|
||||
};
|
||||
}
|
||||
|
||||
public sealed class BorgModuleActionSelectedEvent : InstantActionEvent
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event raised by-ref on a module when it is selected
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct BorgModuleSelectedEvent(EntityUid Chassis);
|
||||
|
||||
/// <summary>
|
||||
/// Event raised by-ref on a module when it is deselected.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct BorgModuleUnselectedEvent(EntityUid Chassis);
|
||||
Reference in New Issue
Block a user