Files
tbd-station-14/Content.Shared/Silicons/Borgs/Components/SelectableBorgModuleComponent.cs
Nemanja 98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00

42 lines
1.3 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
namespace Content.Shared.Silicons.Borgs.Components;
/// <summary>
/// This is used for <see cref="BorgModuleComponent"/>s that can be "swapped" to, as opposed to having passive effects.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
public sealed class SelectableBorgModuleComponent : Component
{
/// <summary>
/// The sidebar action for swapping to this module.
/// </summary>
[DataField("moduleSwapAction")]
public InstantAction ModuleSwapAction = new()
{
DisplayName = "action-name-swap-module",
Description = "action-desc-swap-module",
ItemIconStyle = ItemActionIconStyle.BigItem,
Event = new BorgModuleActionSelectedEvent(),
UseDelay = TimeSpan.FromSeconds(0.5f)
};
}
public sealed class BorgModuleActionSelectedEvent : InstantActionEvent
{
}
/// <summary>
/// Event raised by-ref on a module when it is selected
/// </summary>
[ByRefEvent]
public readonly record struct BorgModuleSelectedEvent(EntityUid Chassis);
/// <summary>
/// Event raised by-ref on a module when it is deselected.
/// </summary>
[ByRefEvent]
public readonly record struct BorgModuleUnselectedEvent(EntityUid Chassis);