* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used for <see cref="BorgModuleComponent"/>s that can be "swapped" to, as opposed to having passive effects.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
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public sealed class SelectableBorgModuleComponent : Component
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{
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/// <summary>
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/// The sidebar action for swapping to this module.
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/// </summary>
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[DataField("moduleSwapAction")]
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public InstantAction ModuleSwapAction = new()
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{
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DisplayName = "action-name-swap-module",
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Description = "action-desc-swap-module",
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ItemIconStyle = ItemActionIconStyle.BigItem,
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Event = new BorgModuleActionSelectedEvent(),
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UseDelay = TimeSpan.FromSeconds(0.5f)
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};
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}
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public sealed class BorgModuleActionSelectedEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Event raised by-ref on a module when it is selected
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/// </summary>
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[ByRefEvent]
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public readonly record struct BorgModuleSelectedEvent(EntityUid Chassis);
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/// <summary>
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/// Event raised by-ref on a module when it is deselected.
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/// </summary>
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[ByRefEvent]
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public readonly record struct BorgModuleUnselectedEvent(EntityUid Chassis);
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