Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -6,6 +6,7 @@ using Content.Server.Cargo.Systems;
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using Robust.Shared.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Inventory;
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using Content.Shared.Silicons.Borgs;
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namespace Content.Server.Armor
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{
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@@ -22,6 +23,7 @@ namespace Content.Server.Armor
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base.Initialize();
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SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<DamageModifyEvent>>(OnDamageModify);
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SubscribeLocalEvent<ArmorComponent, BorgModuleRelayedEvent<DamageModifyEvent>>(OnBorgDamageModify);
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SubscribeLocalEvent<ArmorComponent, GetVerbsEvent<ExamineVerb>>(OnArmorVerbExamine);
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SubscribeLocalEvent<ArmorComponent, PriceCalculationEvent>(GetArmorPrice);
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}
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@@ -67,6 +69,11 @@ namespace Content.Server.Armor
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnBorgDamageModify(EntityUid uid, ArmorComponent component, ref BorgModuleRelayedEvent<DamageModifyEvent> args)
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{
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnArmorVerbExamine(EntityUid uid, ArmorComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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