* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
126 lines
4.6 KiB
C#
126 lines
4.6 KiB
C#
using Content.Shared.Damage;
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using Content.Server.Examine;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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using Content.Server.Cargo.Systems;
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using Robust.Shared.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Inventory;
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using Content.Shared.Silicons.Borgs;
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namespace Content.Server.Armor
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{
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public sealed class ArmorSystem : EntitySystem
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{
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const double CoefDefaultPrice = 2; // default price of 1% protection against any type of damage
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const double FlatDefaultPrice = 10; //default price of 1 damage protection against a certain type of damage
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<DamageModifyEvent>>(OnDamageModify);
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SubscribeLocalEvent<ArmorComponent, BorgModuleRelayedEvent<DamageModifyEvent>>(OnBorgDamageModify);
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SubscribeLocalEvent<ArmorComponent, GetVerbsEvent<ExamineVerb>>(OnArmorVerbExamine);
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SubscribeLocalEvent<ArmorComponent, PriceCalculationEvent>(GetArmorPrice);
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}
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private void GetArmorPrice(EntityUid uid, ArmorComponent component, ref PriceCalculationEvent args)
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{
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if (component.Modifiers == null)
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return;
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double price = 0;
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foreach (var modifier in component.Modifiers.Coefficients)
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{
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_protoManager.TryIndex(modifier.Key, out DamageTypePrototype? damageType);
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if (damageType != null)
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{
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price += damageType.ArmorPriceCoefficient * 100 * (1 - modifier.Value);
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}
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else
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{
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price += CoefDefaultPrice * 100 * (1 - modifier.Value);
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}
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}
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foreach (var modifier in component.Modifiers.FlatReduction)
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{
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_protoManager.TryIndex(modifier.Key, out DamageTypePrototype? damageType);
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if (damageType != null)
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{
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price += damageType.ArmorPriceFlat * modifier.Value;
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}
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else
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{
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price += FlatDefaultPrice * modifier.Value;
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}
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}
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args.Price += price;
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}
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private void OnDamageModify(EntityUid uid, ArmorComponent component, InventoryRelayedEvent<DamageModifyEvent> args)
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{
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnBorgDamageModify(EntityUid uid, ArmorComponent component, ref BorgModuleRelayedEvent<DamageModifyEvent> args)
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{
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnArmorVerbExamine(EntityUid uid, ArmorComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var armorModifiers = component.Modifiers;
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if (armorModifiers == null)
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return;
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var examineMarkup = GetArmorExamine(armorModifiers);
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var ev = new ArmorExamineEvent(examineMarkup);
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RaiseLocalEvent(uid, ref ev);
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_examine.AddDetailedExamineVerb(args, component, examineMarkup, Loc.GetString("armor-examinable-verb-text"), "/Textures/Interface/VerbIcons/dot.svg.192dpi.png", Loc.GetString("armor-examinable-verb-message"));
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}
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private FormattedMessage GetArmorExamine(DamageModifierSet armorModifiers)
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{
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var msg = new FormattedMessage();
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msg.AddMarkup(Loc.GetString("armor-examine"));
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foreach (var coefficientArmor in armorModifiers.Coefficients)
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{
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("armor-coefficient-value",
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("type", coefficientArmor.Key),
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("value", MathF.Round((1f - coefficientArmor.Value) * 100,1))
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));
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}
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foreach (var flatArmor in armorModifiers.FlatReduction)
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{
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msg.PushNewline();
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msg.AddMarkup(Loc.GetString("armor-reduction-value",
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("type", flatArmor.Key),
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("value", flatArmor.Value)
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));
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}
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return msg;
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}
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}
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}
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[ByRefEvent]
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public record struct ArmorExamineEvent(FormattedMessage Msg);
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