EntityUid Type (#23)
* Wraps Entity Uids in their own type. * Update submodule I think.
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committed by
Pieter-Jan Briers
parent
5ee56a4cd3
commit
988b2b2bc5
@@ -215,7 +215,7 @@ namespace Content.Server.GameObjects
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public override ComponentState GetComponentState()
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{
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var dict = new Dictionary<string, int>(hands.Count);
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var dict = new Dictionary<string, EntityUid>(hands.Count);
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foreach (var hand in hands)
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{
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if (hand.Value.Item != null)
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@@ -15,10 +15,10 @@ namespace Content.Shared.GameObjects
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[Serializable]
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public class HandsComponentState : ComponentState
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{
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public readonly Dictionary<string, int> Hands;
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public readonly Dictionary<string, EntityUid> Hands;
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public readonly string ActiveIndex;
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public HandsComponentState(Dictionary<string, int> hands, string activeIndex) : base(ContentNetIDs.HANDS)
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public HandsComponentState(Dictionary<string, EntityUid> hands, string activeIndex) : base(ContentNetIDs.HANDS)
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{
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Hands = hands;
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ActiveIndex = activeIndex;
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2
engine
2
engine
Submodule engine updated: 3ccb252a96...1487b2cdad
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