Fix fly-by sound leak (#15070)
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@@ -40,6 +40,6 @@ public sealed class FlyBySoundSystem : SharedFlyBySoundSystem
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}
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// Play attached to our entity because the projectile may immediately delete or the likes.
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_audio.Play(component.Sound, Filter.Local(), attachedEnt.Value, false);
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_audio.PlayPredicted(component.Sound, attachedEnt.Value, attachedEnt.Value);
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}
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}
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