diff --git a/Content.Client/Weapons/Ranged/Systems/FlyBySoundSystem.cs b/Content.Client/Weapons/Ranged/Systems/FlyBySoundSystem.cs index 1361880852..5e75795292 100644 --- a/Content.Client/Weapons/Ranged/Systems/FlyBySoundSystem.cs +++ b/Content.Client/Weapons/Ranged/Systems/FlyBySoundSystem.cs @@ -40,6 +40,6 @@ public sealed class FlyBySoundSystem : SharedFlyBySoundSystem } // Play attached to our entity because the projectile may immediately delete or the likes. - _audio.Play(component.Sound, Filter.Local(), attachedEnt.Value, false); + _audio.PlayPredicted(component.Sound, attachedEnt.Value, attachedEnt.Value); } }