Fix zombie locked rotation (#40812)

Fix
This commit is contained in:
B_Kirill
2025-10-15 05:00:57 +10:00
committed by GitHub
parent c77c4abe5f
commit 96347a78af

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@@ -156,7 +156,6 @@ public sealed partial class ZombieSystem
var combat = EnsureComp<CombatModeComponent>(target); var combat = EnsureComp<CombatModeComponent>(target);
RemComp<PacifiedComponent>(target); RemComp<PacifiedComponent>(target);
_combat.SetCanDisarm(target, false, combat); _combat.SetCanDisarm(target, false, combat);
_combat.SetInCombatMode(target, true, combat);
//This is the actual damage of the zombie. We assign the visual appearance //This is the actual damage of the zombie. We assign the visual appearance
//and range here because of stuff we'll find out later //and range here because of stuff we'll find out later