diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 720fec490a..c44c2e7aa0 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -156,7 +156,6 @@ public sealed partial class ZombieSystem var combat = EnsureComp(target); RemComp(target); _combat.SetCanDisarm(target, false, combat); - _combat.SetInCombatMode(target, true, combat); //This is the actual damage of the zombie. We assign the visual appearance //and range here because of stuff we'll find out later