Make parcelwrap able to wrap humanoids (#40911)
* parcel * help, I'm being forced to add admin abuse features * review
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@@ -1,7 +1,9 @@
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.ParcelWrap.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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@@ -59,9 +61,26 @@ public sealed partial class ParcelWrappingSystem
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private bool TryStartWrapDoAfter(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
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{
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var duration = wrapper.Comp.WrapDelay;
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if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp) && overrideComp.WrapDelay != null)
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duration = overrideComp.WrapDelay.Value;
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// In case the target is a player inform them with a popup.
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if (target == user)
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{
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var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
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_popup.PopupClient(selfMsg, user, user);
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}
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else
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{
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var othersMsg = Loc.GetString("parcel-wrap-popup-being-wrapped", ("user", Identity.Entity(user, EntityManager)));
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_popup.PopupEntity(othersMsg, target, target, PopupType.MediumCaution);
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}
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
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user,
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wrapper.Comp.WrapDelay,
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duration,
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new ParcelWrapItemDoAfterEvent(),
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wrapper, // Raise the event on the wrapper because that's what the event handler expects.
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target,
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@@ -81,18 +100,34 @@ public sealed partial class ParcelWrappingSystem
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/// <param name="target">The entity being wrapped.</param>
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private void WrapInternal(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
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{
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if (_net.IsServer)
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// Consume a `use` on the wrapper, and delete the wrapper if it's empty.
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_charges.TryUseCharges(wrapper.Owner, 1);
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if (_charges.IsEmpty(wrapper.Owner))
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PredictedQueueDel(wrapper);
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// Play a wrapping sound.
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_audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
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if (_net.IsClient)
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return; // Predicted spawns can't be interacted with yet.
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EntityUid spawned;
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var targetTransform = Transform(target);
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// Check if the target has a pre-defined parcel type to be used.
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if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp))
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{
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var spawned = Spawn(wrapper.Comp.ParcelPrototype, Transform(target).Coordinates);
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spawned = Spawn(overrideComp.ParcelPrototype, targetTransform.Coordinates);
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}
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else // Create a parcel with the same size and generic sprites instead.
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{
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spawned = Spawn(wrapper.Comp.ParcelPrototype, targetTransform.Coordinates);
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// If this wrap maintains the size when wrapping, set the parcel's size to the target's size. Otherwise use the
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// wrap's fallback size.
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TryComp(target, out ItemComponent? targetItemComp);
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var size = wrapper.Comp.FallbackItemSize;
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if (wrapper.Comp.WrappedItemsMaintainSize && targetItemComp is not null)
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{
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size = targetItemComp.Size;
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}
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// ParcelWrap's spawned entity should always have an `ItemComp`. As of writing, the only use has it hardcoded on
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// its prototype.
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@@ -103,33 +138,28 @@ public sealed partial class ParcelWrappingSystem
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// If this wrap maintains the shape when wrapping and the item has a shape override, copy the shape override to
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// the parcel.
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if (wrapper.Comp.WrappedItemsMaintainShape && targetItemComp is { Shape: { } shape })
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{
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_item.SetShape(spawned, shape, item);
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}
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// If the target's in a container, try to put the parcel in its place in the container.
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if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
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{
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_container.Remove(target, containerOfTarget);
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_container.InsertOrDrop((spawned, null, null), containerOfTarget);
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}
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// Insert the target into the parcel.
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var parcel = EnsureComp<WrappedParcelComponent>(spawned);
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if (!_container.Insert(target, parcel.Contents))
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{
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DebugTools.Assert(
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$"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
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QueueDel(spawned);
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}
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}
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// Consume a `use` on the wrapper, and delete the wrapper if it's empty.
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_charges.TryUseCharges(wrapper.Owner, 1);
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if (_net.IsServer && _charges.IsEmpty(wrapper.Owner))
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QueueDel(wrapper);
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_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
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// Play a wrapping sound.
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_audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
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// If the target is in a container, try to put the parcel in its place in the container.
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if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
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{
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_container.Remove(target, containerOfTarget);
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_container.InsertOrDrop((spawned, null, null), containerOfTarget);
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}
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// Insert the target into the parcel.
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var parcel = EnsureComp<WrappedParcelComponent>(spawned);
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parcel.CanSelfUnwrap = wrapper.Comp.CanSelfUnwrap;
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Dirty(spawned, parcel);
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if (!_container.Insert(target, parcel.Contents))
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{
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DebugTools.Assert(
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$"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
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PredictedDel(spawned);
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}
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}
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}
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