dragon refactor, objectives and use GenericAntag (#20201)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
115
Content.Server/Dragon/DragonRiftSystem.cs
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115
Content.Server/Dragon/DragonRiftSystem.cs
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@@ -0,0 +1,115 @@
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using Content.Server.Chat.Systems;
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using Content.Server.NPC;
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using Content.Server.NPC.Systems;
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using Content.Server.Pinpointer;
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using Content.Shared.Damage;
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using Content.Shared.Dragon;
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using Content.Shared.Examine;
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using Content.Shared.Sprite;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager;
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using System.Numerics;
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namespace Content.Server.Dragon;
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/// <summary>
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/// Handles events for rift entities and rift updating.
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/// </summary>
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public sealed class DragonRiftSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly DragonSystem _dragon = default!;
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[Dependency] private readonly ISerializationManager _serManager = default!;
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnShutdown);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DragonRiftComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var xform))
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{
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if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
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{
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// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
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// for now they just keep 3 rifts up.
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if (comp.Dragon != null)
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_dragon.RiftCharged(comp.Dragon.Value);
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comp.Accumulator = comp.MaxAccumulator;
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RemComp<DamageableComponent>(uid);
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comp.State = DragonRiftState.Finished;
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Dirty(uid, comp);
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}
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else if (comp.State != DragonRiftState.Finished)
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{
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comp.Accumulator += frameTime;
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}
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comp.SpawnAccumulator += frameTime;
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if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
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{
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comp.State = DragonRiftState.AlmostFinished;
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Dirty(comp);
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var location = xform.LocalPosition;
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_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
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_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
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_navMap.SetBeaconEnabled(uid, true);
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}
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if (comp.SpawnAccumulator > comp.SpawnCooldown)
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{
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comp.SpawnAccumulator -= comp.SpawnCooldown;
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var ent = Spawn(comp.SpawnPrototype, xform.Coordinates);
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// Update their look to match the leader.
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if (TryComp<RandomSpriteComponent>(comp.Dragon, out var randomSprite))
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{
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var spawnedSprite = EnsureComp<RandomSpriteComponent>(ent);
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_serManager.CopyTo(randomSprite, ref spawnedSprite, notNullableOverride: true);
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Dirty(ent, spawnedSprite);
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}
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if (comp.Dragon != null)
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_npc.SetBlackboard(ent, NPCBlackboard.FollowTarget, new EntityCoordinates(comp.Dragon.Value, Vector2.Zero));
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}
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}
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}
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private void OnExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100))));
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}
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private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored && component.State == DragonRiftState.Charging)
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{
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QueueDel(uid);
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}
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}
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private void OnShutdown(EntityUid uid, DragonRiftComponent comp, ComponentShutdown args)
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{
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if (!TryComp<DragonComponent>(comp.Dragon, out var dragon) || dragon.Weakened)
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return;
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_dragon.RiftDestroyed(comp.Dragon.Value, dragon);
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}
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}
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@@ -1,52 +0,0 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Components;
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using Content.Shared.Dragon;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem
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{
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private int RiftsMet(DragonComponent component)
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{
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var finished = 0;
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foreach (var rift in component.Rifts)
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{
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if (!TryComp<DragonRiftComponent>(rift, out var drift) ||
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drift.State != DragonRiftState.Finished)
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continue;
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finished++;
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}
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return finished;
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}
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private void OnRiftRoundEnd(RoundEndTextAppendEvent args)
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{
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if (EntityQuery<DragonComponent>().Count() == 0)
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return;
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args.AddLine(Loc.GetString("dragon-round-end-summary"));
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var dragon))
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{
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var met = RiftsMet(dragon);
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if (TryComp<ActorComponent>(uid, out var actor))
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", uid), ("count", met), ("player", actor.PlayerSession)));
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}
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else
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", uid), ("count", met)));
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}
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}
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}
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}
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@@ -1,35 +1,33 @@
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using System.Numerics;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.NPC;
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using Content.Server.NPC.Systems;
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using Content.Server.GenericAntag;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Popups;
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using Content.Server.Roles;
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using Content.Shared.Actions;
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using Content.Shared.Damage;
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using Content.Shared.Dragon;
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using Content.Shared.Examine;
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using Content.Shared.Maps;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Sprite;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem : EntitySystem
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{
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[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ISerializationManager _serManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private EntityQuery<CarpRiftsConditionComponent> _objQuery;
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/// <summary>
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/// Minimum distance between 2 rifts allowed.
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@@ -47,26 +45,22 @@ public sealed partial class DragonSystem : EntitySystem
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{
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base.Initialize();
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_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
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SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnRiftShutdown);
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SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnRiftGetState);
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SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnRiftExamined);
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
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SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var comp in EntityQuery<DragonComponent>())
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.WeakenedAccumulator > 0f)
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{
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@@ -76,15 +70,13 @@ public sealed partial class DragonSystem : EntitySystem
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if (comp.WeakenedAccumulator < 0f)
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{
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comp.WeakenedAccumulator = 0f;
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_movement.RefreshMovementSpeedModifiers(comp.Owner);
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_movement.RefreshMovementSpeedModifiers(uid);
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}
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}
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// At max rifts
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if (comp.Rifts.Count >= RiftsAllowed)
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{
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continue;
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}
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// If there's an active rift don't accumulate.
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if (comp.Rifts.Count > 0)
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@@ -103,125 +95,40 @@ public sealed partial class DragonSystem : EntitySystem
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// Delete it, naughty dragon!
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if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
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{
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Roar(comp);
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QueueDel(comp.Owner);
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}
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}
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foreach (var comp in EntityQuery<DragonRiftComponent>())
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{
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if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
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{
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// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
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// for now they just keep 3 rifts up.
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comp.Accumulator = comp.MaxAccumulator;
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RemComp<DamageableComponent>(comp.Owner);
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comp.State = DragonRiftState.Finished;
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Dirty(comp);
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}
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else if (comp.State != DragonRiftState.Finished)
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{
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comp.Accumulator += frameTime;
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}
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comp.SpawnAccumulator += frameTime;
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if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
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{
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comp.State = DragonRiftState.AlmostFinished;
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Dirty(comp);
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var location = Transform(comp.Owner).LocalPosition;
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_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
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_audioSystem.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
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}
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if (comp.SpawnAccumulator > comp.SpawnCooldown)
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{
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comp.SpawnAccumulator -= comp.SpawnCooldown;
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var ent = Spawn(comp.SpawnPrototype, Transform(comp.Owner).Coordinates);
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// Update their look to match the leader.
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if (TryComp<RandomSpriteComponent>(comp.Dragon, out var randomSprite))
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{
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var spawnedSprite = EnsureComp<RandomSpriteComponent>(ent);
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_serManager.CopyTo(randomSprite, ref spawnedSprite, notNullableOverride: true);
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Dirty(ent, spawnedSprite);
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}
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if (comp.Dragon != null)
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_npc.SetBlackboard(ent, NPCBlackboard.FollowTarget, new EntityCoordinates(comp.Dragon.Value, Vector2.Zero));
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}
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}
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}
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#region Rift
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private void OnRiftExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100))));
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}
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private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored && component.State == DragonRiftState.Charging)
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{
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Roar(uid, comp);
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QueueDel(uid);
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}
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}
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private void OnRiftShutdown(EntityUid uid, DragonRiftComponent component, ComponentShutdown args)
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{
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if (TryComp<DragonComponent>(component.Dragon, out var dragon) && !dragon.Weakened)
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{
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foreach (var rift in dragon.Rifts)
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{
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QueueDel(rift);
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}
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dragon.Rifts.Clear();
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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dragon.WeakenedAccumulator = dragon.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(component.Dragon.Value);
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-destroyed"), component.Dragon.Value, component.Dragon.Value);
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}
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}
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private void OnRiftGetState(EntityUid uid, DragonRiftComponent component, ref ComponentGetState args)
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private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
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{
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args.State = new DragonRiftComponentState()
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{
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State = component.State
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};
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Roar(uid, component);
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_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
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}
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private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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{
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DeleteRifts(uid, false, component);
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}
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private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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args.ModifySpeed(0.5f, 0.5f);
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}
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}
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private void OnDragonRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
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return;
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}
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if (component.Rifts.Count >= RiftsAllowed)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
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return;
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}
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if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
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return;
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}
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@@ -230,72 +137,144 @@ public sealed partial class DragonSystem : EntitySystem
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// Have to be on a grid fam
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if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
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return;
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}
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// cant stack rifts near eachother
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foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
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{
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if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange))
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{
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
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return;
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}
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}
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// cant put a rift on solars
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foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
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{
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if (!tile.IsSpace(_tileDef))
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continue;
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_popupSystem.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
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return;
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}
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var carpUid = Spawn(component.RiftPrototype, xform.MapPosition);
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component.Rifts.Add(carpUid);
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Comp<DragonRiftComponent>(carpUid).Dragon = uid;
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_audioSystem.PlayPvs("/Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg", carpUid);
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}
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#endregion
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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||||
// TODO: just make this a move speed modifier component???
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||||
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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||||
{
|
||||
foreach (var rift in component.Rifts)
|
||||
if (component.Weakened)
|
||||
{
|
||||
QueueDel(rift);
|
||||
args.ModifySpeed(0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
|
||||
{
|
||||
//Empties the stomach upon death
|
||||
//TODO: Do this when the dragon gets butchered instead
|
||||
if (args.NewMobState == MobState.Dead)
|
||||
{
|
||||
if (component.SoundDeath != null)
|
||||
_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params);
|
||||
// Deletes all rifts after dying
|
||||
if (args.NewMobState != MobState.Dead)
|
||||
return;
|
||||
|
||||
foreach (var rift in component.Rifts)
|
||||
if (component.SoundDeath != null)
|
||||
_audio.PlayPvs(component.SoundDeath, uid);
|
||||
|
||||
// objective is explicitly not reset so that it will show how many you got before dying in round end text
|
||||
DeleteRifts(uid, false, component);
|
||||
}
|
||||
|
||||
private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
|
||||
{
|
||||
var mindId = args.MindId;
|
||||
var mind = args.Mind;
|
||||
|
||||
_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
|
||||
_role.MindAddRole(mindId, new RoleBriefingComponent()
|
||||
{
|
||||
Briefing = Loc.GetString("dragon-role-briefing")
|
||||
}, mind);
|
||||
}
|
||||
|
||||
private void Roar(EntityUid uid, DragonComponent comp)
|
||||
{
|
||||
if (comp.SoundRoar != null)
|
||||
_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete all rifts this dragon made.
|
||||
/// </summary>
|
||||
/// <param name="uid">Entity id of the dragon</param>
|
||||
/// <param name="resetRole">If true, the role's rift count will be reset too</param>
|
||||
/// <param name="comp">The dragon component</param>
|
||||
public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
foreach (var rift in comp.Rifts)
|
||||
{
|
||||
QueueDel(rift);
|
||||
}
|
||||
|
||||
component.Rifts.Clear();
|
||||
comp.Rifts.Clear();
|
||||
|
||||
// stop here if not trying to reset the objective's rift count
|
||||
if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
|
||||
return;
|
||||
|
||||
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
|
||||
foreach (var objId in mind.AllObjectives)
|
||||
{
|
||||
if (_objQuery.TryGetComponent(objId, out var obj))
|
||||
{
|
||||
_carpRifts.ResetRifts(objId, obj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Roar(DragonComponent component)
|
||||
/// <summary>
|
||||
/// Increment the dragon role's charged rift count.
|
||||
/// </summary>
|
||||
public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
|
||||
{
|
||||
if (component.SoundRoar != null)
|
||||
_audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, true, component.SoundRoar.Params);
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
|
||||
return;
|
||||
|
||||
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
|
||||
foreach (var objId in mind.AllObjectives)
|
||||
{
|
||||
if (_objQuery.TryGetComponent(objId, out var obj))
|
||||
{
|
||||
_carpRifts.RiftCharged(objId, obj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
|
||||
/// <summary>
|
||||
/// Do everything that needs to happen when a rift gets destroyed by the crew.
|
||||
/// </summary>
|
||||
public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
|
||||
{
|
||||
Roar(component);
|
||||
_actionsSystem.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
|
||||
DeleteRifts(uid, true, comp);
|
||||
|
||||
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
|
||||
comp.WeakenedAccumulator = comp.WeakenedDuration;
|
||||
_movement.RefreshMovementSpeedModifiers(uid);
|
||||
_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Requires that the dragon open and fully charge a certain number of rifts.
|
||||
/// Depends on <see cref="NumberObjective"/> to function.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(CarpRiftsConditionSystem))]
|
||||
public sealed partial class CarpRiftsConditionComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of rifts currently charged.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public int RiftsCharged;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Objectives.Components;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
public sealed class CarpRiftsConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly NumberObjectiveSystem _number = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CarpRiftsConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
}
|
||||
|
||||
private void OnGetProgress(EntityUid uid, CarpRiftsConditionComponent comp, ref ObjectiveGetProgressEvent args)
|
||||
{
|
||||
args.Progress = GetProgress(comp, _number.GetTarget(uid));
|
||||
}
|
||||
|
||||
private float GetProgress(CarpRiftsConditionComponent comp, int target)
|
||||
{
|
||||
// prevent divide-by-zero
|
||||
if (target == 0)
|
||||
return 1f;
|
||||
|
||||
if (comp.RiftsCharged >= target)
|
||||
return 1f;
|
||||
|
||||
return (float) comp.RiftsCharged / (float) target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increments RiftsCharged, called after a rift fully charges.
|
||||
/// </summary>
|
||||
public void RiftCharged(EntityUid uid, CarpRiftsConditionComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
comp.RiftsCharged++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets RiftsCharged to 0, called after rifts get destroyed.
|
||||
/// </summary>
|
||||
public void ResetRifts(EntityUid uid, CarpRiftsConditionComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
comp.RiftsCharged = 0;
|
||||
}
|
||||
}
|
||||
12
Content.Server/Roles/DragonRoleComponent.cs
Normal file
12
Content.Server/Roles/DragonRoleComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Content.Server.Dragon;
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Server.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// Role used to keep track of space dragons for antag purposes.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(DragonSystem))]
|
||||
public sealed partial class DragonRoleComponent : AntagonistRoleComponent
|
||||
{
|
||||
}
|
||||
@@ -9,6 +9,7 @@ public sealed class RoleSystem : SharedRoleSystem
|
||||
// TODO make roles entities
|
||||
base.Initialize();
|
||||
|
||||
SubscribeAntagEvents<DragonRoleComponent>();
|
||||
SubscribeAntagEvents<InitialInfectedRoleComponent>();
|
||||
SubscribeAntagEvents<NinjaRoleComponent>();
|
||||
SubscribeAntagEvents<NukeopsRoleComponent>();
|
||||
|
||||
@@ -3,19 +3,3 @@ devour-action-popup-message-fail-target-not-valid = That doesn't look particular
|
||||
devour-action-popup-message-fail-target-alive = You can't consume creatures that are alive!
|
||||
|
||||
dragon-spawn-action-popup-message-fail-no-eggs = You don't have the stamina to do that!
|
||||
|
||||
# Rifts
|
||||
carp-rift-warning = A rift is causing an unnaturally large energy flux at {$location}. Stop it at all costs!
|
||||
carp-rift-duplicate = Cannot have 2 charging rifts at the same time!
|
||||
carp-rift-examine = It is [color=yellow]{$percentage}%[/color] charged!
|
||||
carp-rift-max = You have reached your maximum amount of rifts
|
||||
carp-rift-anchor = Rifts require a stable surface to spawn.
|
||||
carp-rift-proximity = Too close to a nearby rift! Need to be at least {$proximity}m away.
|
||||
carp-rift-space-proximity = Too close to space! Need to be at least {$proximity}m away.
|
||||
carp-rift-weakened = You are unable to summon more rifts in your weakened state.
|
||||
carp-rift-destroyed = A rift has been destroyed! You are now weakened temporarily.
|
||||
|
||||
# Round end
|
||||
dragon-round-end-summary = The dragons were:
|
||||
dragon-round-end-dragon = {$name} with {$count} rifts
|
||||
dragon-round-end-dragon-player = {$name} ({$player}) with {$count} rifts
|
||||
|
||||
5
Resources/Locale/en-US/dragon/dragon.ftl
Normal file
5
Resources/Locale/en-US/dragon/dragon.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
dragon-round-end-agent-name = dragon
|
||||
|
||||
objective-issuer-dragon = [color=#7567b6]Space Dragon[/color]
|
||||
|
||||
dragon-role-briefing = Summon 3 carp rifts and take over this quadrant!
|
||||
9
Resources/Locale/en-US/dragon/rifts.ftl
Normal file
9
Resources/Locale/en-US/dragon/rifts.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
carp-rift-warning = A rift is causing an unnaturally large energy flux at {$location}. Stop it at all costs!
|
||||
carp-rift-duplicate = Cannot have 2 charging rifts at the same time!
|
||||
carp-rift-examine = It is [color=yellow]{$percentage}%[/color] charged!
|
||||
carp-rift-max = You have reached your maximum amount of rifts
|
||||
carp-rift-anchor = Rifts require a stable surface to spawn.
|
||||
carp-rift-proximity = Too close to a nearby rift! Need to be at least {$proximity}m away.
|
||||
carp-rift-space-proximity = Too close to space! Need to be at least {$proximity}m away.
|
||||
carp-rift-weakened = You are unable to summon more rifts in your weakened state.
|
||||
carp-rift-destroyed = A rift has been destroyed! You are now weakened temporarily.
|
||||
@@ -0,0 +1,2 @@
|
||||
objective-carp-rifts-title = Open {$count} carp rifts
|
||||
objective-carp-rifts-description = Use the rift action to open {$count} rifts and ensure they do not get destroyed. If you don't open a rift after 5 minutes, you get killed.
|
||||
@@ -133,6 +133,8 @@
|
||||
spawnsLeft: 2
|
||||
spawnsProto: MobCarpDragon
|
||||
spawnRiftAction: ActionSpawnRift
|
||||
- type: GenericAntag
|
||||
rule: Dragon
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
- MinorAntagonists
|
||||
|
||||
@@ -26,6 +26,11 @@
|
||||
radius: 10.0
|
||||
energy: 5.0
|
||||
netsync: false
|
||||
- type: NavMapBeacon
|
||||
color: "#ff0000"
|
||||
text: carp rift
|
||||
# only show after making the announcement at 50%
|
||||
enabled: false
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
@@ -37,3 +42,6 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: EmitSoundOnSpawn
|
||||
sound:
|
||||
path: /Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg
|
||||
|
||||
@@ -68,13 +68,14 @@
|
||||
|
||||
- type: entity
|
||||
parent: BaseGameRule
|
||||
id: Dragon
|
||||
id: DragonSpawn
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: StationEvent
|
||||
weight: 5
|
||||
duration: 1
|
||||
earliestStart: 45
|
||||
reoccurrenceDelay: 60
|
||||
minimumPlayers: 20
|
||||
- type: RandomSpawnRule
|
||||
prototype: SpawnPointGhostDragon
|
||||
|
||||
@@ -15,3 +15,15 @@
|
||||
- NinjaSurviveObjective
|
||||
- type: NinjaRule
|
||||
threats: NinjaThreats
|
||||
|
||||
# stores configuration for dragon
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseGameRule
|
||||
id: Dragon
|
||||
components:
|
||||
- type: GenericAntagRule
|
||||
agentName: dragon-round-end-agent-name
|
||||
objectives:
|
||||
- CarpRiftsObjective
|
||||
- DragonSurviveObjective
|
||||
|
||||
42
Resources/Prototypes/Objectives/dragon.yml
Normal file
42
Resources/Prototypes/Objectives/dragon.yml
Normal file
@@ -0,0 +1,42 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseObjective
|
||||
id: BaseDragonObjective
|
||||
components:
|
||||
- type: Objective
|
||||
# difficulty isn't used at all since objective are fixed
|
||||
difficulty: 1.5
|
||||
issuer: dragon
|
||||
- type: RoleRequirement
|
||||
roles:
|
||||
components:
|
||||
- DragonRole
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseDragonObjective
|
||||
id: CarpRiftsObjective
|
||||
components:
|
||||
- type: Objective
|
||||
icon:
|
||||
sprite: Structures/Specific/carp_rift.rsi
|
||||
state: icon_blue
|
||||
- type: NumberObjective
|
||||
# dragon can only spawn 3 rifts so keep objective the same
|
||||
min: 3
|
||||
max: 3
|
||||
title: objective-carp-rifts-title
|
||||
description: objective-carp-rifts-description
|
||||
- type: CarpRiftsCondition
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: [BaseDragonObjective, BaseSurviveObjective]
|
||||
id: DragonSurviveObjective
|
||||
name: Survive
|
||||
description: You have to stay alive to maintain control.
|
||||
components:
|
||||
- type: Objective
|
||||
icon:
|
||||
sprite: Mobs/Aliens/Carps/dragon.rsi
|
||||
state: alive
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 8.1 KiB |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/tgstation/tgstation/blob/19da0cee1869bad0186d54d6bcd8a55ed30b9db6/icons/obj/carp_rift.dmi",
|
||||
"copyright": "Taken from tgstations at https://github.com/tgstation/tgstation/blob/19da0cee1869bad0186d54d6bcd8a55ed30b9db6/icons/obj/carp_rift.dmi. icon_blue recolored by deltanedas (github)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
@@ -16,6 +16,16 @@
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "icon_blue",
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user