Files
tbd-station-14/Content.Server/Dragon/DragonSystem.Rule.cs
deltanedas 88eaf7a772 dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00

53 lines
1.5 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Shared.Dragon;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem
{
private int RiftsMet(DragonComponent component)
{
var finished = 0;
foreach (var rift in component.Rifts)
{
if (!TryComp<DragonRiftComponent>(rift, out var drift) ||
drift.State != DragonRiftState.Finished)
continue;
finished++;
}
return finished;
}
private void OnRiftRoundEnd(RoundEndTextAppendEvent args)
{
if (EntityQuery<DragonComponent>().Count() == 0)
return;
args.AddLine(Loc.GetString("dragon-round-end-summary"));
var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var dragon))
{
var met = RiftsMet(dragon);
if (TryComp<ActorComponent>(uid, out var actor))
{
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", uid), ("count", met), ("player", actor.PlayerSession)));
}
else
{
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", uid), ("count", met)));
}
}
}
}