dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-30 21:18:01 +01:00
committed by GitHub
parent 007db2599b
commit 94a11f28ca
18 changed files with 455 additions and 252 deletions

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@@ -0,0 +1,115 @@
using Content.Server.Chat.Systems;
using Content.Server.NPC;
using Content.Server.NPC.Systems;
using Content.Server.Pinpointer;
using Content.Shared.Damage;
using Content.Shared.Dragon;
using Content.Shared.Examine;
using Content.Shared.Sprite;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager;
using System.Numerics;
namespace Content.Server.Dragon;
/// <summary>
/// Handles events for rift entities and rift updating.
/// </summary>
public sealed class DragonRiftSystem : EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DragonSystem _dragon = default!;
[Dependency] private readonly ISerializationManager _serManager = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnShutdown);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<DragonRiftComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
{
// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
// for now they just keep 3 rifts up.
if (comp.Dragon != null)
_dragon.RiftCharged(comp.Dragon.Value);
comp.Accumulator = comp.MaxAccumulator;
RemComp<DamageableComponent>(uid);
comp.State = DragonRiftState.Finished;
Dirty(uid, comp);
}
else if (comp.State != DragonRiftState.Finished)
{
comp.Accumulator += frameTime;
}
comp.SpawnAccumulator += frameTime;
if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
{
comp.State = DragonRiftState.AlmostFinished;
Dirty(comp);
var location = xform.LocalPosition;
_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
_navMap.SetBeaconEnabled(uid, true);
}
if (comp.SpawnAccumulator > comp.SpawnCooldown)
{
comp.SpawnAccumulator -= comp.SpawnCooldown;
var ent = Spawn(comp.SpawnPrototype, xform.Coordinates);
// Update their look to match the leader.
if (TryComp<RandomSpriteComponent>(comp.Dragon, out var randomSprite))
{
var spawnedSprite = EnsureComp<RandomSpriteComponent>(ent);
_serManager.CopyTo(randomSprite, ref spawnedSprite, notNullableOverride: true);
Dirty(ent, spawnedSprite);
}
if (comp.Dragon != null)
_npc.SetBlackboard(ent, NPCBlackboard.FollowTarget, new EntityCoordinates(comp.Dragon.Value, Vector2.Zero));
}
}
}
private void OnExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100))));
}
private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args)
{
if (!args.Anchored && component.State == DragonRiftState.Charging)
{
QueueDel(uid);
}
}
private void OnShutdown(EntityUid uid, DragonRiftComponent comp, ComponentShutdown args)
{
if (!TryComp<DragonComponent>(comp.Dragon, out var dragon) || dragon.Weakened)
return;
_dragon.RiftDestroyed(comp.Dragon.Value, dragon);
}
}

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@@ -1,52 +0,0 @@
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Shared.Dragon;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem
{
private int RiftsMet(DragonComponent component)
{
var finished = 0;
foreach (var rift in component.Rifts)
{
if (!TryComp<DragonRiftComponent>(rift, out var drift) ||
drift.State != DragonRiftState.Finished)
continue;
finished++;
}
return finished;
}
private void OnRiftRoundEnd(RoundEndTextAppendEvent args)
{
if (EntityQuery<DragonComponent>().Count() == 0)
return;
args.AddLine(Loc.GetString("dragon-round-end-summary"));
var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var dragon))
{
var met = RiftsMet(dragon);
if (TryComp<ActorComponent>(uid, out var actor))
{
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", uid), ("count", met), ("player", actor.PlayerSession)));
}
else
{
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", uid), ("count", met)));
}
}
}
}

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@@ -1,35 +1,33 @@
using System.Numerics; using Content.Server.GenericAntag;
using Content.Server.Chat.Systems; using Content.Server.Objectives.Components;
using Content.Server.GameTicking; using Content.Server.Objectives.Systems;
using Content.Server.NPC;
using Content.Server.NPC.Systems;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Roles;
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.Dragon; using Content.Shared.Dragon;
using Content.Shared.Examine;
using Content.Shared.Maps; using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
using Content.Shared.Sprite;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Dragon; namespace Content.Server.Dragon;
public sealed partial class DragonSystem : EntitySystem public sealed partial class DragonSystem : EntitySystem
{ {
[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ISerializationManager _serManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!; [Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!; [Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly NPCSystem _npc = default!; [Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private EntityQuery<CarpRiftsConditionComponent> _objQuery;
/// <summary> /// <summary>
/// Minimum distance between 2 rifts allowed. /// Minimum distance between 2 rifts allowed.
@@ -47,26 +45,22 @@ public sealed partial class DragonSystem : EntitySystem
{ {
base.Initialize(); base.Initialize();
_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit); SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown); SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift); SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove); SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged); SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnRiftShutdown);
SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnRiftGetState);
SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnRiftExamined);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
base.Update(frameTime); base.Update(frameTime);
foreach (var comp in EntityQuery<DragonComponent>()) var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var comp))
{ {
if (comp.WeakenedAccumulator > 0f) if (comp.WeakenedAccumulator > 0f)
{ {
@@ -76,15 +70,13 @@ public sealed partial class DragonSystem : EntitySystem
if (comp.WeakenedAccumulator < 0f) if (comp.WeakenedAccumulator < 0f)
{ {
comp.WeakenedAccumulator = 0f; comp.WeakenedAccumulator = 0f;
_movement.RefreshMovementSpeedModifiers(comp.Owner); _movement.RefreshMovementSpeedModifiers(uid);
} }
} }
// At max rifts // At max rifts
if (comp.Rifts.Count >= RiftsAllowed) if (comp.Rifts.Count >= RiftsAllowed)
{
continue; continue;
}
// If there's an active rift don't accumulate. // If there's an active rift don't accumulate.
if (comp.Rifts.Count > 0) if (comp.Rifts.Count > 0)
@@ -103,125 +95,40 @@ public sealed partial class DragonSystem : EntitySystem
// Delete it, naughty dragon! // Delete it, naughty dragon!
if (comp.RiftAccumulator >= comp.RiftMaxAccumulator) if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
{ {
Roar(comp); Roar(uid, comp);
QueueDel(comp.Owner); QueueDel(uid);
}
}
foreach (var comp in EntityQuery<DragonRiftComponent>())
{
if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
{
// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
// for now they just keep 3 rifts up.
comp.Accumulator = comp.MaxAccumulator;
RemComp<DamageableComponent>(comp.Owner);
comp.State = DragonRiftState.Finished;
Dirty(comp);
}
else if (comp.State != DragonRiftState.Finished)
{
comp.Accumulator += frameTime;
}
comp.SpawnAccumulator += frameTime;
if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
{
comp.State = DragonRiftState.AlmostFinished;
Dirty(comp);
var location = Transform(comp.Owner).LocalPosition;
_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
_audioSystem.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
}
if (comp.SpawnAccumulator > comp.SpawnCooldown)
{
comp.SpawnAccumulator -= comp.SpawnCooldown;
var ent = Spawn(comp.SpawnPrototype, Transform(comp.Owner).Coordinates);
// Update their look to match the leader.
if (TryComp<RandomSpriteComponent>(comp.Dragon, out var randomSprite))
{
var spawnedSprite = EnsureComp<RandomSpriteComponent>(ent);
_serManager.CopyTo(randomSprite, ref spawnedSprite, notNullableOverride: true);
Dirty(ent, spawnedSprite);
}
if (comp.Dragon != null)
_npc.SetBlackboard(ent, NPCBlackboard.FollowTarget, new EntityCoordinates(comp.Dragon.Value, Vector2.Zero));
} }
} }
} }
#region Rift private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
private void OnRiftExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
{ {
args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100)))); Roar(uid, component);
_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
} }
private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args) private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
{ {
if (!args.Anchored && component.State == DragonRiftState.Charging) DeleteRifts(uid, false, component);
{
QueueDel(uid);
}
} }
private void OnRiftShutdown(EntityUid uid, DragonRiftComponent component, ComponentShutdown args) private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (TryComp<DragonComponent>(component.Dragon, out var dragon) && !dragon.Weakened)
{
foreach (var rift in dragon.Rifts)
{
QueueDel(rift);
}
dragon.Rifts.Clear();
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
dragon.WeakenedAccumulator = dragon.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(component.Dragon.Value);
_popupSystem.PopupEntity(Loc.GetString("carp-rift-destroyed"), component.Dragon.Value, component.Dragon.Value);
}
}
private void OnRiftGetState(EntityUid uid, DragonRiftComponent component, ref ComponentGetState args)
{
args.State = new DragonRiftComponentState()
{
State = component.State
};
}
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
{ {
if (component.Weakened) if (component.Weakened)
{ {
args.ModifySpeed(0.5f, 0.5f); _popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
}
}
private void OnDragonRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (component.Weakened)
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
return; return;
} }
if (component.Rifts.Count >= RiftsAllowed) if (component.Rifts.Count >= RiftsAllowed)
{ {
_popupSystem.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid); _popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
return; return;
} }
if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished) if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
{ {
_popupSystem.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid); _popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
return; return;
} }
@@ -230,72 +137,144 @@ public sealed partial class DragonSystem : EntitySystem
// Have to be on a grid fam // Have to be on a grid fam
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid)) if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
{ {
_popupSystem.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid); _popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
return; return;
} }
// cant stack rifts near eachother
foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true)) foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
{ {
if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange)) if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange))
{ {
_popupSystem.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid); _popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
return; return;
} }
} }
// cant put a rift on solars
foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false)) foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
{ {
if (!tile.IsSpace(_tileDef)) if (!tile.IsSpace(_tileDef))
continue; continue;
_popupSystem.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid); _popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
return; return;
} }
var carpUid = Spawn(component.RiftPrototype, xform.MapPosition); var carpUid = Spawn(component.RiftPrototype, xform.MapPosition);
component.Rifts.Add(carpUid); component.Rifts.Add(carpUid);
Comp<DragonRiftComponent>(carpUid).Dragon = uid; Comp<DragonRiftComponent>(carpUid).Dragon = uid;
_audioSystem.PlayPvs("/Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg", carpUid);
} }
#endregion // TODO: just make this a move speed modifier component???
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
{ {
foreach (var rift in component.Rifts) if (component.Weakened)
{ {
QueueDel(rift); args.ModifySpeed(0.5f, 0.5f);
} }
} }
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args) private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
{ {
//Empties the stomach upon death // Deletes all rifts after dying
//TODO: Do this when the dragon gets butchered instead if (args.NewMobState != MobState.Dead)
if (args.NewMobState == MobState.Dead) return;
if (component.SoundDeath != null)
_audio.PlayPvs(component.SoundDeath, uid);
// objective is explicitly not reset so that it will show how many you got before dying in round end text
DeleteRifts(uid, false, component);
}
private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
{
var mindId = args.MindId;
var mind = args.Mind;
_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
_role.MindAddRole(mindId, new RoleBriefingComponent()
{ {
if (component.SoundDeath != null) Briefing = Loc.GetString("dragon-role-briefing")
_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params); }, mind);
}
foreach (var rift in component.Rifts) private void Roar(EntityUid uid, DragonComponent comp)
{
if (comp.SoundRoar != null)
_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
}
/// <summary>
/// Delete all rifts this dragon made.
/// </summary>
/// <param name="uid">Entity id of the dragon</param>
/// <param name="resetRole">If true, the role's rift count will be reset too</param>
/// <param name="comp">The dragon component</param>
public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
foreach (var rift in comp.Rifts)
{
QueueDel(rift);
}
comp.Rifts.Clear();
// stop here if not trying to reset the objective's rift count
if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{ {
QueueDel(rift); _carpRifts.ResetRifts(objId, obj);
break;
} }
component.Rifts.Clear();
} }
} }
private void Roar(DragonComponent component) /// <summary>
/// Increment the dragon role's charged rift count.
/// </summary>
public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
{ {
if (component.SoundRoar != null) if (!Resolve(uid, ref comp))
_audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, true, component.SoundRoar.Params); return;
if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.RiftCharged(objId, obj);
break;
}
}
} }
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args) /// <summary>
/// Do everything that needs to happen when a rift gets destroyed by the crew.
/// </summary>
public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
{ {
Roar(component); if (!Resolve(uid, ref comp))
_actionsSystem.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction); return;
// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
DeleteRifts(uid, true, comp);
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
comp.WeakenedAccumulator = comp.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(uid);
_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
} }
} }

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@@ -0,0 +1,17 @@
using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the dragon open and fully charge a certain number of rifts.
/// Depends on <see cref="NumberObjective"/> to function.
/// </summary>
[RegisterComponent, Access(typeof(CarpRiftsConditionSystem))]
public sealed partial class CarpRiftsConditionComponent : Component
{
/// <summary>
/// The number of rifts currently charged.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int RiftsCharged;
}

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@@ -0,0 +1,56 @@
using Content.Server.Objectives.Components;
using Content.Server.Roles;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
public sealed class CarpRiftsConditionSystem : EntitySystem
{
[Dependency] private readonly NumberObjectiveSystem _number = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CarpRiftsConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
}
private void OnGetProgress(EntityUid uid, CarpRiftsConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = GetProgress(comp, _number.GetTarget(uid));
}
private float GetProgress(CarpRiftsConditionComponent comp, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
if (comp.RiftsCharged >= target)
return 1f;
return (float) comp.RiftsCharged / (float) target;
}
/// <summary>
/// Increments RiftsCharged, called after a rift fully charges.
/// </summary>
public void RiftCharged(EntityUid uid, CarpRiftsConditionComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
comp.RiftsCharged++;
}
/// <summary>
/// Resets RiftsCharged to 0, called after rifts get destroyed.
/// </summary>
public void ResetRifts(EntityUid uid, CarpRiftsConditionComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
comp.RiftsCharged = 0;
}
}

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@@ -0,0 +1,12 @@
using Content.Server.Dragon;
using Content.Shared.Roles;
namespace Content.Server.Roles;
/// <summary>
/// Role used to keep track of space dragons for antag purposes.
/// </summary>
[RegisterComponent, Access(typeof(DragonSystem))]
public sealed partial class DragonRoleComponent : AntagonistRoleComponent
{
}

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@@ -9,6 +9,7 @@ public sealed class RoleSystem : SharedRoleSystem
// TODO make roles entities // TODO make roles entities
base.Initialize(); base.Initialize();
SubscribeAntagEvents<DragonRoleComponent>();
SubscribeAntagEvents<InitialInfectedRoleComponent>(); SubscribeAntagEvents<InitialInfectedRoleComponent>();
SubscribeAntagEvents<NinjaRoleComponent>(); SubscribeAntagEvents<NinjaRoleComponent>();
SubscribeAntagEvents<NukeopsRoleComponent>(); SubscribeAntagEvents<NukeopsRoleComponent>();

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@@ -3,19 +3,3 @@ devour-action-popup-message-fail-target-not-valid = That doesn't look particular
devour-action-popup-message-fail-target-alive = You can't consume creatures that are alive! devour-action-popup-message-fail-target-alive = You can't consume creatures that are alive!
dragon-spawn-action-popup-message-fail-no-eggs = You don't have the stamina to do that! dragon-spawn-action-popup-message-fail-no-eggs = You don't have the stamina to do that!
# Rifts
carp-rift-warning = A rift is causing an unnaturally large energy flux at {$location}. Stop it at all costs!
carp-rift-duplicate = Cannot have 2 charging rifts at the same time!
carp-rift-examine = It is [color=yellow]{$percentage}%[/color] charged!
carp-rift-max = You have reached your maximum amount of rifts
carp-rift-anchor = Rifts require a stable surface to spawn.
carp-rift-proximity = Too close to a nearby rift! Need to be at least {$proximity}m away.
carp-rift-space-proximity = Too close to space! Need to be at least {$proximity}m away.
carp-rift-weakened = You are unable to summon more rifts in your weakened state.
carp-rift-destroyed = A rift has been destroyed! You are now weakened temporarily.
# Round end
dragon-round-end-summary = The dragons were:
dragon-round-end-dragon = {$name} with {$count} rifts
dragon-round-end-dragon-player = {$name} ({$player}) with {$count} rifts

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@@ -0,0 +1,5 @@
dragon-round-end-agent-name = dragon
objective-issuer-dragon = [color=#7567b6]Space Dragon[/color]
dragon-role-briefing = Summon 3 carp rifts and take over this quadrant!

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@@ -0,0 +1,9 @@
carp-rift-warning = A rift is causing an unnaturally large energy flux at {$location}. Stop it at all costs!
carp-rift-duplicate = Cannot have 2 charging rifts at the same time!
carp-rift-examine = It is [color=yellow]{$percentage}%[/color] charged!
carp-rift-max = You have reached your maximum amount of rifts
carp-rift-anchor = Rifts require a stable surface to spawn.
carp-rift-proximity = Too close to a nearby rift! Need to be at least {$proximity}m away.
carp-rift-space-proximity = Too close to space! Need to be at least {$proximity}m away.
carp-rift-weakened = You are unable to summon more rifts in your weakened state.
carp-rift-destroyed = A rift has been destroyed! You are now weakened temporarily.

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@@ -0,0 +1,2 @@
objective-carp-rifts-title = Open {$count} carp rifts
objective-carp-rifts-description = Use the rift action to open {$count} rifts and ensure they do not get destroyed. If you don't open a rift after 5 minutes, you get killed.

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@@ -133,6 +133,8 @@
spawnsLeft: 2 spawnsLeft: 2
spawnsProto: MobCarpDragon spawnsProto: MobCarpDragon
spawnRiftAction: ActionSpawnRift spawnRiftAction: ActionSpawnRift
- type: GenericAntag
rule: Dragon
- type: GuideHelp - type: GuideHelp
guides: guides:
- MinorAntagonists - MinorAntagonists

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@@ -5,35 +5,43 @@
placement: placement:
mode: SnapgridCenter mode: SnapgridCenter
components: components:
- type: DragonRift - type: DragonRift
- type: Transform - type: Transform
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
canCollide: false canCollide: false
- type: Fixtures - type: Fixtures
- type: Sprite - type: Sprite
layers: layers:
- sprite: Structures/Specific/carp_rift.rsi - sprite: Structures/Specific/carp_rift.rsi
state: icon state: icon
color: "#569fff" color: "#569fff"
shader: unshaded shader: unshaded
- type: InteractionOutline - type: InteractionOutline
- type: Clickable - type: Clickable
- type: PointLight - type: PointLight
enabled: true enabled: true
color: "#366db5" color: "#366db5"
radius: 10.0 radius: 10.0
energy: 5.0 energy: 5.0
netsync: false netsync: false
- type: Damageable - type: NavMapBeacon
damageContainer: Inorganic color: "#ff0000"
damageModifierSet: Metallic text: carp rift
- type: Destructible # only show after making the announcement at 50%
thresholds: enabled: false
- trigger: - type: Damageable
!type:DamageTrigger damageContainer: Inorganic
damage: 300 damageModifierSet: Metallic
behaviors: - type: Destructible
- !type:DoActsBehavior thresholds:
acts: [ "Destruction" ] - trigger:
!type:DamageTrigger
damage: 300
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: EmitSoundOnSpawn
sound:
path: /Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg

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@@ -68,13 +68,14 @@
- type: entity - type: entity
parent: BaseGameRule parent: BaseGameRule
id: Dragon id: DragonSpawn
noSpawn: true noSpawn: true
components: components:
- type: StationEvent - type: StationEvent
weight: 5 weight: 5
duration: 1 duration: 1
earliestStart: 45 earliestStart: 45
reoccurrenceDelay: 60
minimumPlayers: 20 minimumPlayers: 20
- type: RandomSpawnRule - type: RandomSpawnRule
prototype: SpawnPointGhostDragon prototype: SpawnPointGhostDragon

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@@ -15,3 +15,15 @@
- NinjaSurviveObjective - NinjaSurviveObjective
- type: NinjaRule - type: NinjaRule
threats: NinjaThreats threats: NinjaThreats
# stores configuration for dragon
- type: entity
noSpawn: true
parent: BaseGameRule
id: Dragon
components:
- type: GenericAntagRule
agentName: dragon-round-end-agent-name
objectives:
- CarpRiftsObjective
- DragonSurviveObjective

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@@ -0,0 +1,42 @@
- type: entity
abstract: true
parent: BaseObjective
id: BaseDragonObjective
components:
- type: Objective
# difficulty isn't used at all since objective are fixed
difficulty: 1.5
issuer: dragon
- type: RoleRequirement
roles:
components:
- DragonRole
- type: entity
noSpawn: true
parent: BaseDragonObjective
id: CarpRiftsObjective
components:
- type: Objective
icon:
sprite: Structures/Specific/carp_rift.rsi
state: icon_blue
- type: NumberObjective
# dragon can only spawn 3 rifts so keep objective the same
min: 3
max: 3
title: objective-carp-rifts-title
description: objective-carp-rifts-description
- type: CarpRiftsCondition
- type: entity
noSpawn: true
parent: [BaseDragonObjective, BaseSurviveObjective]
id: DragonSurviveObjective
name: Survive
description: You have to stay alive to maintain control.
components:
- type: Objective
icon:
sprite: Mobs/Aliens/Carps/dragon.rsi
state: alive

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After

Width:  |  Height:  |  Size: 8.1 KiB

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@@ -1,7 +1,7 @@
{ {
"version": 1, "version": 1,
"license": "CC-BY-SA-3.0", "license": "CC-BY-SA-3.0",
"copyright": "https://github.com/tgstation/tgstation/blob/19da0cee1869bad0186d54d6bcd8a55ed30b9db6/icons/obj/carp_rift.dmi", "copyright": "Taken from tgstations at https://github.com/tgstation/tgstation/blob/19da0cee1869bad0186d54d6bcd8a55ed30b9db6/icons/obj/carp_rift.dmi. icon_blue recolored by deltanedas (github)",
"size": { "size": {
"x": 32, "x": 32,
"y": 32 "y": 32
@@ -16,6 +16,16 @@
0.2 0.2
] ]
] ]
},
{
"name": "icon_blue",
"delays": [
[
0.2,
0.2,
0.2
]
]
} }
] ]
} }