Fix compiler warnings
This commit is contained in:
@@ -14,7 +14,9 @@ namespace Content.Client.GameObjects.Components.Command
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[ViewVariables]
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private CommunicationsConsoleMenu _menu;
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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public bool CountdownStarted { get; private set; }
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@@ -55,13 +57,6 @@ namespace Content.Client.GameObjects.Components.Command
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SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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switch (message)
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{
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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if (!(state is CommunicationsConsoleInterfaceState commsState))
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@@ -32,7 +32,6 @@ namespace Content.Client.GameObjects.Components.Instruments
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#pragma warning disable 649
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[Dependency] private IMidiManager _midiManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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[CanBeNull]
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@@ -28,8 +28,6 @@ namespace Content.Client.GameObjects.EntitySystems
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IOverlayManager _overlayManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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@@ -46,7 +46,6 @@ namespace Content.Client.GameObjects.EntitySystems
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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#pragma warning restore 649
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private EntityList _currentEntityList;
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@@ -48,7 +48,6 @@ namespace Content.Client.State
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var address = _gameController.LaunchState.Ss14Address ?? _gameController.LaunchState.ConnectAddress;
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VBoxContainer disconnected;
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_control = new Control
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{
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Stylesheet = _stylesheetManager.SheetSpace,
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@@ -28,7 +28,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "Pourable";
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@@ -20,9 +20,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Construction
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{
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@@ -38,12 +35,6 @@ namespace Content.Server.GameObjects.Components.Construction
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SpriteComponent Sprite;
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ITransformComponent Transform;
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#pragma warning disable 649
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[Dependency] private IRobustRandom _random;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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@@ -30,8 +30,6 @@ namespace Content.Server.GameObjects.Components.Construction
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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@@ -26,10 +26,6 @@ namespace Content.Server.GameObjects.Components.Doors
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{
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public override string Name => "Airlock";
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationMgr;
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#pragma warning restore 649
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/// <summary>
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/// Duration for which power will be disabled after pulsing either power wire.
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/// </summary>
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@@ -18,7 +18,6 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Fluids
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{
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@@ -29,7 +29,9 @@ namespace Content.Server.GameObjects.Components.Instruments
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public class InstrumentComponent : SharedInstrumentComponent,
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IDropped, IHandSelected, IHandDeselected, IActivate, IUse, IThrown
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{
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#pragma warning disable 649
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[Dependency] private IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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// These 2 values are quite high for now, and this could be easily abused. Change this if people are abusing it.
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public const int MaxMidiEventsPerSecond = 20;
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@@ -98,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Instruments
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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InstrumentPlayer = null;
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@@ -16,11 +16,9 @@ namespace Content.Server.GameObjects.Components.Interactable
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public class TilePryingComponent : Component, IAfterInteract
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "TilePrying";
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@@ -36,9 +36,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public class ToolComponent : SharedToolComponent
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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@@ -195,7 +195,7 @@ namespace Content.Server.GameObjects.Components.Research
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break;
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}
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Timer.Spawn(InsertionTime, async () =>
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Timer.Spawn(InsertionTime, () =>
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{
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State = LatheState.Base;
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SetAppearance(LatheVisualState.Idle);
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@@ -25,10 +25,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
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{
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#pragma warning disable 649
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override string Name => "Stunbaton";
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@@ -315,13 +315,8 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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public override void Initialize()
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{
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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@@ -27,7 +27,6 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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@@ -19,7 +19,6 @@ namespace Content.Server.GameTicking.GamePresets
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public class PresetSuspicion : GamePreset
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{
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#pragma warning disable 649
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[Dependency] private readonly ISandboxManager _sandboxManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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[Dependency] private readonly IRobustRandom _random;
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@@ -13,16 +13,10 @@ namespace Content.Server.BodySystem {
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/// <summary>
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/// Component containing the data for a dropped Mechanism entity.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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public class DroppedMechanismComponent : Component
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{
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#pragma warning disable CS0649
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[Dependency]
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private IPrototypeManager _prototypeManager;
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#pragma warning restore
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public sealed override string Name => "DroppedMechanism";
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[ViewVariables]
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@@ -30,12 +30,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[RegisterComponent]
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public class ServerSurgeryToolComponent : SharedSurgeryToolComponent, IAfterInteract
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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#pragma warning restore 649
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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private Dictionary<string, BodyPart> _surgeryOptionsCache = new Dictionary<string, BodyPart>();
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private BodyManagerComponent _targetCache;
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@@ -19,7 +19,6 @@ namespace Content.Server.GameObjects.EntitySystems
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public class SharedInteractionSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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#pragma warning restore 649
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@@ -12,7 +12,7 @@ namespace Content.Shared.BodySystem {
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/// <summary>
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/// Prototype for the Mechanism class.
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/// </summary>
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/// </summary>
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[Prototype("mechanism")]
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[NetSerializable, Serializable]
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public class MechanismPrototype : IPrototype, IIndexedPrototype {
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@@ -20,7 +20,6 @@ namespace Content.Shared.BodySystem {
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private string _name;
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private string _description;
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private string _examineMessage;
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private string _spritePath;
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private string _rsiPath;
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private string _rsiState;
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private int _durability;
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@@ -34,10 +33,10 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public string Name => _name;
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[ViewVariables]
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public string Description => _description;
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public string Description => _description;
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[ViewVariables]
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public string ExamineMessage => _examineMessage;
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@@ -49,19 +48,19 @@ namespace Content.Shared.BodySystem {
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[ViewVariables]
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public int Durability => _durability;
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[ViewVariables]
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public int DestroyThreshold => _destroyThreshold;
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public int DestroyThreshold => _destroyThreshold;
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[ViewVariables]
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public int Resistance => _resistance;
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[ViewVariables]
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public int Size => _size;
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[ViewVariables]
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public BodyPartCompatibility Compatibility => _compatibility;
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public BodyPartCompatibility Compatibility => _compatibility;
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public virtual void LoadFrom(YamlMappingNode mapping){
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var serializer = YamlObjectSerializer.NewReader(mapping);
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@@ -74,9 +73,9 @@ namespace Content.Shared.BodySystem {
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serializer.DataField(ref _durability, "durability", 0);
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serializer.DataField(ref _destroyThreshold, "destroyThreshold", 0);
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serializer.DataField(ref _resistance, "resistance", 0);
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serializer.DataField(ref _size, "size", 2);
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serializer.DataField(ref _size, "size", 2);
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serializer.DataField(ref _compatibility, "compatibility", BodyPartCompatibility.Universal);
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}
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}
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}
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}
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