275 lines
8.1 KiB
C#
275 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using NFluidsynth;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Client.GameObjects.Components.Instruments
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{
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[RegisterComponent]
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public class InstrumentComponent : SharedInstrumentComponent
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{
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public const float TimeBetweenNetMessages = 1.0f;
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/// <summary>
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/// Called when a midi song stops playing.
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/// </summary>
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public event Action OnMidiPlaybackEnded;
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#pragma warning disable 649
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[Dependency] private IMidiManager _midiManager;
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#pragma warning restore 649
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[CanBeNull]
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private IMidiRenderer _renderer;
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private byte _instrumentProgram = 1;
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private uint _syncSequencerTick;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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[ViewVariables]
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private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
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[ViewVariables]
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private float _timer = 0f;
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/// <summary>
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/// Whether a midi song will loop or not.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool LoopMidi
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{
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get => _renderer?.LoopMidi ?? false;
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set
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{
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if (_renderer != null)
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{
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_renderer.LoopMidi = value;
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}
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}
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}
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/// <summary>
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/// Changes the instrument the midi renderer will play.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public byte InstrumentProgram
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{
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get => _instrumentProgram;
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set
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{
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_instrumentProgram = value;
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if (_renderer != null)
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{
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_renderer.MidiProgram = _instrumentProgram;
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}
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}
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}
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/// <summary>
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/// Whether there's a midi song being played or not.
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/// </summary>
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[ViewVariables]
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public bool IsMidiOpen => _renderer?.Status == MidiRendererStatus.File;
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/// <summary>
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/// Whether the midi renderer is listening for midi input or not.
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/// </summary>
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[ViewVariables]
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public bool IsInputOpen => _renderer?.Status == MidiRendererStatus.Input;
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/// <summary>
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/// Whether the midi renderer is alive or not.
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/// </summary>
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[ViewVariables]
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public bool IsRendererAlive => _renderer != null;
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public override void Initialize()
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{
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base.Initialize();
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IoCManager.InjectDependencies(this);
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}
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protected void SetupRenderer()
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{
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if (IsRendererAlive)
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return;
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_midiManager.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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_renderer = _midiManager.GetNewRenderer();
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if (_renderer != null)
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{
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_renderer.MidiProgram = _instrumentProgram;
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_renderer.TrackingEntity = Owner;
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_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); EndRenderer(); SendNetworkMessage(new InstrumentStopMidiMessage()); };
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}
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}
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protected void EndRenderer()
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{
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if (IsInputOpen)
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CloseInput();
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if (IsMidiOpen)
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CloseMidi();
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_renderer?.StopAllNotes();
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var renderer = _renderer;
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// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
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Timer.Spawn(2000, () => { renderer?.Dispose(); });
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_renderer = null;
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_midiQueue.Clear();
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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EndRenderer();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _instrumentProgram, "program", (byte)1);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMessage:
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// If we're the ones sending the MidiEvents, we ignore this message.
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if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
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for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
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{
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var ev = midiEventMessage.MidiEvent[i];
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var delta = ((uint)TimeBetweenNetMessages*1250) + ev.Timestamp - _syncSequencerTick;
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_renderer?.ScheduleMidiEvent(ev, delta, true);
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}
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break;
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}
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is InstrumentState state)) return;
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if (state.Playing)
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{
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SetupRenderer();
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_syncSequencerTick = state.SequencerTick;
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}
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else
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EndRenderer();
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}
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/// <inheritdoc cref="MidiRenderer.OpenInput"/>
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public bool OpenInput()
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{
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SetupRenderer();
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SendNetworkMessage(new InstrumentStartMidiMessage());
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if (_renderer != null && _renderer.OpenInput())
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{
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_renderer.OnMidiEvent += RendererOnMidiEvent;
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return true;
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}
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return false;
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}
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/// <inheritdoc cref="MidiRenderer.CloseInput"/>
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public bool CloseInput()
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{
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if (_renderer == null || !_renderer.CloseInput())
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{
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return false;
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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return true;
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}
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/// <inheritdoc cref="MidiRenderer.OpenMidi(string)"/>
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public bool OpenMidi(string filename)
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{
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SetupRenderer();
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SendNetworkMessage(new InstrumentStartMidiMessage());
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if (_renderer == null || !_renderer.OpenMidi(filename))
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{
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return false;
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}
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_renderer.OnMidiEvent += RendererOnMidiEvent;
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return true;
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}
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/// <inheritdoc cref="MidiRenderer.CloseMidi"/>
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public bool CloseMidi()
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{
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if (_renderer == null || !_renderer.CloseMidi())
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{
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return false;
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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return true;
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}
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/// <summary>
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/// Called whenever the renderer receives a midi event.
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/// </summary>
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/// <param name="midiEvent">The received midi event</param>
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private void RendererOnMidiEvent(MidiEvent midiEvent)
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{
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_midiQueue.Enqueue(midiEvent);
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}
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public override void Update(float delta)
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{
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if (!IsMidiOpen && !IsInputOpen)
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return;
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_timer -= delta;
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if (_timer > 0f) return;
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SendAllMidiMessages();
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_timer = TimeBetweenNetMessages;
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}
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private void SendAllMidiMessages()
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{
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if (_midiQueue.Count == 0) return;
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var events = _midiQueue.ToArray();
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_midiQueue.Clear();
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SendNetworkMessage(new InstrumentMidiEventMessage(events));
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}
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}
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}
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