SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -9,10 +9,9 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Preferences;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -47,7 +46,7 @@ namespace Content.Server.Actions
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if (_random.Prob(.01f) && !string.IsNullOrWhiteSpace(_wilhelm))
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_wilhelm, args.Performer, AudioParams.Default.WithVolume(Volume));
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SoundSystem.Play(Filter.Pvs(args.Performer), _wilhelm, args.Performer, AudioParams.Default.WithVolume(Volume));
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}
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else
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{
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@@ -55,12 +54,12 @@ namespace Content.Server.Actions
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{
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case Sex.Male:
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if (_male == null) break;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_random.Pick(_male), args.Performer,
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SoundSystem.Play(Filter.Pvs(args.Performer), _random.Pick(_male), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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case Sex.Female:
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if (_female == null) break;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_random.Pick(_female), args.Performer,
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SoundSystem.Play(Filter.Pvs(args.Performer), _random.Pick(_female), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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default:
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