* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Preferences;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Actions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class ScreamAction : IInstantAction
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{
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private const float Variation = 0.125f;
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private const float Volume = 4f;
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[Dependency] private readonly IRobustRandom _random = default!;
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[DataField("male")] private List<string>? _male;
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[DataField("female")] private List<string>? _female;
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[DataField("wilhelm")] private string? _wilhelm;
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/// seconds
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[DataField("cooldown")] private float _cooldown = 10;
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public ScreamAction()
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{
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IoCManager.InjectDependencies(this);
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}
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public void DoInstantAction(InstantActionEventArgs args)
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{
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if (!ActionBlockerSystem.CanSpeak(args.Performer)) return;
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if (!args.Performer.TryGetComponent<HumanoidAppearanceComponent>(out var humanoid)) return;
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if (!args.Performer.TryGetComponent<SharedActionsComponent>(out var actions)) return;
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if (_random.Prob(.01f) && !string.IsNullOrWhiteSpace(_wilhelm))
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{
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SoundSystem.Play(Filter.Pvs(args.Performer), _wilhelm, args.Performer, AudioParams.Default.WithVolume(Volume));
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}
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else
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{
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switch (humanoid.Sex)
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{
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case Sex.Male:
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if (_male == null) break;
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SoundSystem.Play(Filter.Pvs(args.Performer), _random.Pick(_male), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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case Sex.Female:
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if (_female == null) break;
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SoundSystem.Play(Filter.Pvs(args.Performer), _random.Pick(_female), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown));
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}
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}
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}
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