SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -13,10 +13,12 @@ using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -65,7 +67,7 @@ namespace Content.Server.Actions
if (random.Prob(_failProb))
{
audio.PlayFromEntity("/Audio/Weapons/punchmiss.ogg", args.Performer,
SoundSystem.Play(Filter.Pvs(args.Performer), "/Audio/Weapons/punchmiss.ogg", args.Performer,
AudioHelpers.WithVariation(0.025f));
args.Performer.PopupMessageOtherClients(Loc.GetString("{0} fails to disarm {1}!", args.Performer.Name, args.Target.Name));
args.Performer.PopupMessageCursor(Loc.GetString("You fail to disarm {0}!", args.Target.Name));
@@ -86,7 +88,7 @@ namespace Content.Server.Actions
return;
}
audio.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", args.Performer,
SoundSystem.Play(Filter.Pvs(args.Performer), "/Audio/Effects/thudswoosh.ogg", args.Performer,
AudioHelpers.WithVariation(0.025f));
}
}