Files
tbd-station-14/Content.Server/Actions/DisarmAction.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

96 lines
3.8 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Actions;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Actions
{
[UsedImplicitly]
[DataDefinition]
public class DisarmAction : ITargetEntityAction
{
[DataField("failProb")] private float _failProb = 0.4f;
[DataField("pushProb")] private float _pushProb = 0.4f;
[DataField("cooldown")] private float _cooldown = 1.5f;
public void DoTargetEntityAction(TargetEntityActionEventArgs args)
{
var disarmedActs = args.Target.GetAllComponents<IDisarmedAct>().ToArray();
if (!args.Performer.InRangeUnobstructed(args.Target)) return;
if (disarmedActs.Length == 0)
{
if (args.Performer.TryGetComponent(out IActorComponent? actor))
{
// Fall back to a normal interaction with the entity
var player = actor.playerSession;
var coordinates = args.Target.Transform.Coordinates;
var target = args.Target.Uid;
EntitySystem.Get<InteractionSystem>().HandleClientUseItemInHand(player, coordinates, target);
return;
}
return;
}
if (!args.Performer.TryGetComponent<SharedActionsComponent>(out var actions)) return;
if (args.Target == args.Performer || !args.Performer.CanAttack()) return;
var random = IoCManager.Resolve<IRobustRandom>();
var audio = EntitySystem.Get<AudioSystem>();
var system = EntitySystem.Get<MeleeWeaponSystem>();
var diff = args.Target.Transform.MapPosition.Position - args.Performer.Transform.MapPosition.Position;
var angle = Angle.FromWorldVec(diff);
actions.Cooldown(ActionType.Disarm, Cooldowns.SecondsFromNow(_cooldown));
if (random.Prob(_failProb))
{
SoundSystem.Play(Filter.Pvs(args.Performer), "/Audio/Weapons/punchmiss.ogg", args.Performer,
AudioHelpers.WithVariation(0.025f));
args.Performer.PopupMessageOtherClients(Loc.GetString("{0} fails to disarm {1}!", args.Performer.Name, args.Target.Name));
args.Performer.PopupMessageCursor(Loc.GetString("You fail to disarm {0}!", args.Target.Name));
system.SendLunge(angle, args.Performer);
return;
}
system.SendAnimation("disarm", angle, args.Performer, args.Performer, new []{ args.Target });
var eventArgs = new DisarmedActEventArgs() {Target = args.Target, Source = args.Performer, PushProbability = _pushProb};
// Sort by priority.
Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority));
foreach (var disarmedAct in disarmedActs)
{
if (disarmedAct.Disarmed(eventArgs))
return;
}
SoundSystem.Play(Filter.Pvs(args.Performer), "/Audio/Effects/thudswoosh.ogg", args.Performer,
AudioHelpers.WithVariation(0.025f));
}
}
}