Predicted gas pumps (#33717)
* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range
This commit is contained in:
23
Content.Client/Atmos/EntitySystems/GasPressurePumpSystem.cs
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23
Content.Client/Atmos/EntitySystems/GasPressurePumpSystem.cs
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@@ -0,0 +1,23 @@
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using Content.Client.Atmos.UI;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Atmos.Piping.Binary.Components;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPressurePumpComponent, AfterAutoHandleStateEvent>(OnPumpUpdate);
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}
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private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
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{
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bui.Update();
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}
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}
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}
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@@ -1,65 +1,63 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Localizations;
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using Content.Shared.Localizations;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.UI
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namespace Content.Client.Atmos.UI;
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/// <summary>
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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{
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{
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/// <summary>
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[ViewVariables]
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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/// </summary>
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[UsedImplicitly]
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[ViewVariables]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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private GasPressurePumpWindow? _window;
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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{
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[ViewVariables]
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}
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables]
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protected override void Open()
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private GasPressurePumpWindow? _window;
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{
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base.Open();
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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_window = this.CreateWindow<GasPressurePumpWindow>();
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{
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}
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protected override void Open()
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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{
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_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
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base.Open();
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Update();
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}
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_window = this.CreateWindow<GasPressurePumpWindow>();
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public void Update()
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{
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if (_window == null)
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return;
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.Title = Identity.Name(Owner, EntMan);
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_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
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}
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private void OnToggleStatusButtonPressed()
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if (!EntMan.TryGetComponent(Owner, out GasPressurePumpComponent? pump))
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{
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return;
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if (_window is null) return;
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SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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private void OnPumpOutputPressurePressed(string value)
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_window.SetPumpStatus(pump.Enabled);
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{
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_window.MaxPressure = pump.MaxTargetPressure;
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var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
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_window.SetOutputPressure(pump.TargetPressure);
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if (pressure > MaxPressure) pressure = MaxPressure;
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}
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SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure));
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private void OnToggleStatusButtonPressed()
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}
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{
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if (_window is null) return;
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SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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/// <summary>
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private void OnPumpOutputPressurePressed(float value)
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/// Update the UI state based on server-sent info
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{
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/// </summary>
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SendPredictedMessage(new GasPressurePumpChangeOutputPressureMessage(value));
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast)
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return;
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_window.Title = (cast.PumpLabel);
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_window.SetPumpStatus(cast.Enabled);
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_window.SetOutputPressure(cast.OutputPressure);
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}
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}
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}
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}
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}
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@@ -1,22 +1,18 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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MinSize="200 120" Title="Pressure Pump">
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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SetSize="340 110" MinSize="340 110" Title="Pressure Pump">
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-status}"/>
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<Label Text="{Loc comp-gas-pump-ui-pump-status}" Margin="0 0 5 0"/>
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<Control MinSize="5 0" />
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<Button Name="ToggleStatusButton"/>
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<Button Name="ToggleStatusButton"/>
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<Control HorizontalExpand="True"/>
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<Button HorizontalAlignment="Right" Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" Disabled="True" Margin="0 0 5 0"/>
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<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
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</BoxContainer>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-output-pressure}"/>
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<Label Text="{Loc comp-gas-pump-ui-pump-output-pressure}"/>
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<Control MinSize="5 0" />
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<FloatSpinBox HorizontalExpand="True" Name="PumpPressureOutputInput" MinSize="70 0" />
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<LineEdit Name="PumpPressureOutputInput" MinSize="70 0" />
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<Control MinSize="5 0" />
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<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
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<Control MinSize="5 0" />
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<Control HorizontalExpand="True" />
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<Button Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" HorizontalAlignment="Right" Disabled="True"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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</controls:FancyWindow>
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@@ -1,14 +1,8 @@
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using System;
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using Content.Client.UserInterface.Controls;
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using System.Collections.Generic;
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using System.Globalization;
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using Content.Client.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.UI
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namespace Content.Client.Atmos.UI
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{
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{
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@@ -16,12 +10,25 @@ namespace Content.Client.Atmos.UI
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/// Client-side UI used to control a gas pressure pump.
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/// Client-side UI used to control a gas pressure pump.
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/// </summary>
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/// </summary>
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[GenerateTypedNameReferences]
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[GenerateTypedNameReferences]
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public sealed partial class GasPressurePumpWindow : DefaultWindow
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public sealed partial class GasPressurePumpWindow : FancyWindow
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{
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{
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public bool PumpStatus = true;
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public bool PumpStatus = true;
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public event Action? ToggleStatusButtonPressed;
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public event Action? ToggleStatusButtonPressed;
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public event Action<string>? PumpOutputPressureChanged;
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public event Action<float>? PumpOutputPressureChanged;
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public float MaxPressure
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{
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get => _maxPressure;
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set
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{
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_maxPressure = value;
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PumpPressureOutputInput.Value = MathF.Min(value, PumpPressureOutputInput.Value);
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}
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}
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private float _maxPressure = Atmospherics.MaxOutputPressure;
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public GasPressurePumpWindow()
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public GasPressurePumpWindow()
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{
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{
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@@ -30,23 +37,25 @@ namespace Content.Client.Atmos.UI
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ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
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ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
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ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
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ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
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PumpPressureOutputInput.OnTextChanged += _ => SetOutputPressureButton.Disabled = false;
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PumpPressureOutputInput.OnValueChanged += _ => SetOutputPressureButton.Disabled = false;
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SetOutputPressureButton.OnPressed += _ =>
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SetOutputPressureButton.OnPressed += _ =>
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{
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{
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PumpOutputPressureChanged?.Invoke(PumpPressureOutputInput.Text ??= "");
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PumpPressureOutputInput.Value = Math.Clamp(PumpPressureOutputInput.Value, 0f, _maxPressure);
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PumpOutputPressureChanged?.Invoke(PumpPressureOutputInput.Value);
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SetOutputPressureButton.Disabled = true;
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SetOutputPressureButton.Disabled = true;
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};
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};
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SetMaxPressureButton.OnPressed += _ =>
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SetMaxPressureButton.OnPressed += _ =>
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{
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{
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PumpPressureOutputInput.Text = Atmospherics.MaxOutputPressure.ToString(CultureInfo.CurrentCulture);
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PumpPressureOutputInput.Value = _maxPressure;
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SetOutputPressureButton.Disabled = false;
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SetOutputPressureButton.Disabled = false;
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};
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};
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}
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}
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public void SetOutputPressure(float pressure)
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public void SetOutputPressure(float pressure)
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{
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{
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PumpPressureOutputInput.Text = pressure.ToString(CultureInfo.CurrentCulture);
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PumpPressureOutputInput.Value = pressure;
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}
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}
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public void SetPumpStatus(bool enabled)
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public void SetPumpStatus(bool enabled)
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@@ -11,6 +11,7 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Components;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Power;
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using Content.Shared.Power;
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using Content.Shared.Tag;
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using Content.Shared.Tag;
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@@ -1,31 +0,0 @@
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using Content.Shared.Atmos;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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[RegisterComponent]
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public sealed partial class GasPressurePumpComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("inlet")]
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public string InletName { get; set; } = "inlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("outlet")]
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressure")]
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public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTargetPressure")]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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}
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}
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@@ -1,169 +1,57 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
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[UsedImplicitly]
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public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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{
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{
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[UsedImplicitly]
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public sealed class GasPressurePumpSystem : EntitySystem
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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{
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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base.Initialize();
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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}
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private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled
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|| (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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|| !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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{
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{
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base.Initialize();
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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SubscribeLocalEvent<GasPressurePumpComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasPressurePumpComponent, ActivateInWorldEvent>(OnPumpActivate);
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|
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SubscribeLocalEvent<GasPressurePumpComponent, PowerChangedEvent>(OnPowerChanged);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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}
|
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|
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private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
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var outputStartingPressure = outlet.Air.Pressure;
|
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|
|
||||||
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if (outputStartingPressure >= pump.TargetPressure)
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||||||
{
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{
|
||||||
UpdateAppearance(uid, pump);
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_ambientSoundSystem.SetAmbience(uid, false);
|
||||||
|
return; // No need to pump gas if target has been reached.
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
|
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
|
||||||
{
|
{
|
||||||
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
|
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
|
||||||
return;
|
var pressureDelta = pump.TargetPressure - outputStartingPressure;
|
||||||
|
var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
|
||||||
|
|
||||||
if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
|
var removed = inlet.Air.Remove(transferMoles);
|
||||||
("statusColor", "lightblue"), // TODO: change with pressure?
|
_atmosphereSystem.Merge(outlet.Air, removed);
|
||||||
("pressure", pump.TargetPressure)
|
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
|
||||||
))
|
|
||||||
{
|
|
||||||
args.PushMarkup(str);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPowerChanged(EntityUid uid, GasPressurePumpComponent component, ref PowerChangedEvent args)
|
|
||||||
{
|
|
||||||
UpdateAppearance(uid, component);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
|
|
||||||
{
|
|
||||||
if (!pump.Enabled
|
|
||||||
|| (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
|
|
||||||
|| !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
|
|
||||||
{
|
|
||||||
_ambientSoundSystem.SetAmbience(uid, false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var outputStartingPressure = outlet.Air.Pressure;
|
|
||||||
|
|
||||||
if (outputStartingPressure >= pump.TargetPressure)
|
|
||||||
{
|
|
||||||
_ambientSoundSystem.SetAmbience(uid, false);
|
|
||||||
return; // No need to pump gas if target has been reached.
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
|
|
||||||
{
|
|
||||||
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
|
|
||||||
var pressureDelta = pump.TargetPressure - outputStartingPressure;
|
|
||||||
var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
|
|
||||||
|
|
||||||
var removed = inlet.Air.Remove(transferMoles);
|
|
||||||
_atmosphereSystem.Merge(outlet.Air, removed);
|
|
||||||
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceDisabledEvent args)
|
|
||||||
{
|
|
||||||
pump.Enabled = false;
|
|
||||||
UpdateAppearance(uid, pump);
|
|
||||||
|
|
||||||
DirtyUI(uid, pump);
|
|
||||||
_userInterfaceSystem.CloseUi(uid, GasPressurePumpUiKey.Key);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPumpActivate(EntityUid uid, GasPressurePumpComponent pump, ActivateInWorldEvent args)
|
|
||||||
{
|
|
||||||
if (args.Handled || !args.Complex)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (Transform(uid).Anchored)
|
|
||||||
{
|
|
||||||
_userInterfaceSystem.OpenUi(uid, GasPressurePumpUiKey.Key, actor.PlayerSession);
|
|
||||||
DirtyUI(uid, pump);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_popup.PopupCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"), args.User);
|
|
||||||
}
|
|
||||||
|
|
||||||
args.Handled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
|
|
||||||
{
|
|
||||||
pump.Enabled = args.Enabled;
|
|
||||||
_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
|
|
||||||
$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
|
|
||||||
DirtyUI(uid, pump);
|
|
||||||
UpdateAppearance(uid, pump);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
|
|
||||||
{
|
|
||||||
pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
|
|
||||||
_adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
|
|
||||||
$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
|
|
||||||
DirtyUI(uid, pump);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DirtyUI(EntityUid uid, GasPressurePumpComponent? pump)
|
|
||||||
{
|
|
||||||
if (!Resolve(uid, ref pump))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_userInterfaceSystem.SetUiState(uid, GasPressurePumpUiKey.Key,
|
|
||||||
new GasPressurePumpBoundUserInterfaceState(EntityManager.GetComponent<MetaDataComponent>(uid).EntityName, pump.TargetPressure, pump.Enabled));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(uid, ref pump, ref appearance, false))
|
|
||||||
return;
|
|
||||||
|
|
||||||
bool pumpOn = pump.Enabled && (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered);
|
|
||||||
_appearance.SetData(uid, PumpVisuals.Enabled, pumpOn, appearance);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Content.Server.NodeContainer.EntitySystems;
|
|||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Atmos.Piping;
|
using Content.Shared.Atmos.Piping;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ using Content.Server.NodeContainer.EntitySystems;
|
|||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Server.Power.Components;
|
using Content.Server.Power.Components;
|
||||||
using Content.Shared.Atmos.Piping.Binary.Components;
|
using Content.Shared.Atmos.Piping.Binary.Components;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Atmos.Visuals;
|
using Content.Shared.Atmos.Visuals;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
|
|||||||
@@ -67,15 +67,3 @@ public readonly struct AtmosDeviceUpdateEvent(float dt, Entity<GridAtmosphereCom
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Entity<MapAtmosphereComponent?>? Map = map;
|
public readonly Entity<MapAtmosphereComponent?>? Map = map;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised directed on an atmos device when it is enabled.
|
|
||||||
/// </summary>
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct AtmosDeviceEnabledEvent;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Raised directed on an atmos device when it is enabled.
|
|
||||||
/// </summary>
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct AtmosDeviceDisabledEvent;
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Atmos.Components;
|
using Content.Server.Atmos.Components;
|
||||||
using Content.Server.Atmos.EntitySystems;
|
using Content.Server.Atmos.EntitySystems;
|
||||||
using Content.Server.Atmos.Piping.Components;
|
using Content.Server.Atmos.Piping.Components;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using Content.Server.NodeContainer.EntitySystems;
|
|||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Atmos.Piping;
|
using Content.Shared.Atmos.Piping;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Atmos.Piping.Trinary.Components;
|
using Content.Shared.Atmos.Piping.Trinary.Components;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using Content.Server.NodeContainer.EntitySystems;
|
|||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Atmos.Piping;
|
using Content.Shared.Atmos.Piping;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Atmos.Piping.Trinary.Components;
|
using Content.Shared.Atmos.Piping.Trinary.Components;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Server.NodeContainer;
|
|||||||
using Content.Server.NodeContainer.EntitySystems;
|
using Content.Server.NodeContainer.EntitySystems;
|
||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Shared.Atmos.Piping;
|
using Content.Shared.Atmos.Piping;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ using Content.Server.NodeContainer.EntitySystems;
|
|||||||
using Content.Server.NodeContainer.Nodes;
|
using Content.Server.NodeContainer.Nodes;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Atmos.Monitor;
|
using Content.Shared.Atmos.Monitor;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Atmos.Piping.Unary;
|
using Content.Shared.Atmos.Piping.Unary;
|
||||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||||
using Content.Shared.Atmos.Visuals;
|
using Content.Shared.Atmos.Visuals;
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ using Content.Server.Power.Components;
|
|||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Atmos.Piping.Unary.Visuals;
|
using Content.Shared.Atmos.Piping.Unary.Visuals;
|
||||||
using Content.Shared.Atmos.Monitor;
|
using Content.Shared.Atmos.Monitor;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.DeviceNetwork;
|
using Content.Shared.DeviceNetwork;
|
||||||
|
|||||||
25
Content.Shared/Atmos/Components/GasPressurePumpComponent.cs
Normal file
25
Content.Shared/Atmos/Components/GasPressurePumpComponent.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.Atmos.Components;
|
||||||
|
|
||||||
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||||
|
public sealed partial class GasPressurePumpComponent : Component
|
||||||
|
{
|
||||||
|
[DataField, AutoNetworkedField]
|
||||||
|
public bool Enabled = true;
|
||||||
|
|
||||||
|
[DataField("inlet")]
|
||||||
|
public string InletName = "inlet";
|
||||||
|
|
||||||
|
[DataField("outlet")]
|
||||||
|
public string OutletName = "outlet";
|
||||||
|
|
||||||
|
[DataField, AutoNetworkedField]
|
||||||
|
public float TargetPressure = Atmospherics.OneAtmosphere;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Max pressure of the target gas (NOT relative to source).
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
|
||||||
|
}
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using Content.Shared.Administration.Logs;
|
||||||
|
using Content.Shared.Atmos.Components;
|
||||||
|
using Content.Shared.Atmos.Piping;
|
||||||
|
using Content.Shared.Atmos.Piping.Binary.Components;
|
||||||
|
using Content.Shared.Atmos.Piping.Components;
|
||||||
|
using Content.Shared.Database;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Power;
|
||||||
|
using Content.Shared.Power.Components;
|
||||||
|
using Content.Shared.Power.EntitySystems;
|
||||||
|
using Content.Shared.UserInterface;
|
||||||
|
|
||||||
|
namespace Content.Shared.Atmos.EntitySystems;
|
||||||
|
|
||||||
|
public abstract class SharedGasPressurePumpSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||||
|
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
||||||
|
[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
|
||||||
|
[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
|
||||||
|
|
||||||
|
// TODO: Check enabled for activatableUI
|
||||||
|
// TODO: Add activatableUI to it.
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, ComponentInit>(OnInit);
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, PowerChangedEvent>(OnPowerChanged);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
|
||||||
|
SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
if (!Transform(uid).Anchored)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
|
||||||
|
("statusColor", "lightblue"), // TODO: change with pressure?
|
||||||
|
("pressure", pump.TargetPressure)
|
||||||
|
))
|
||||||
|
{
|
||||||
|
args.PushMarkup(str);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
|
||||||
|
{
|
||||||
|
UpdateAppearance(uid, pump);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPowerChanged(EntityUid uid, GasPressurePumpComponent component, ref PowerChangedEvent args)
|
||||||
|
{
|
||||||
|
UpdateAppearance(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref pump, ref appearance, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var pumpOn = pump.Enabled && _receiver.IsPowered(uid);
|
||||||
|
Appearance.SetData(uid, PumpVisuals.Enabled, pumpOn, appearance);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
|
||||||
|
{
|
||||||
|
pump.Enabled = args.Enabled;
|
||||||
|
_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
|
||||||
|
$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
|
||||||
|
Dirty(uid, pump);
|
||||||
|
UpdateAppearance(uid, pump);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
|
||||||
|
{
|
||||||
|
pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
|
||||||
|
_adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
|
||||||
|
$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
|
||||||
|
Dirty(uid, pump);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceDisabledEvent args)
|
||||||
|
{
|
||||||
|
pump.Enabled = false;
|
||||||
|
Dirty(uid, pump);
|
||||||
|
UpdateAppearance(uid, pump);
|
||||||
|
|
||||||
|
UserInterfaceSystem.CloseUi(uid, GasPressurePumpUiKey.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,47 +1,21 @@
|
|||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
namespace Content.Shared.Atmos.Piping.Binary.Components;
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum GasPressurePumpUiKey : byte
|
||||||
{
|
{
|
||||||
[Serializable, NetSerializable]
|
Key,
|
||||||
public enum GasPressurePumpUiKey
|
}
|
||||||
{
|
|
||||||
Key,
|
[Serializable, NetSerializable]
|
||||||
}
|
public sealed class GasPressurePumpToggleStatusMessage(bool enabled) : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
[Serializable, NetSerializable]
|
public bool Enabled { get; } = enabled;
|
||||||
public sealed class GasPressurePumpBoundUserInterfaceState : BoundUserInterfaceState
|
}
|
||||||
{
|
|
||||||
public string PumpLabel { get; }
|
[Serializable, NetSerializable]
|
||||||
public float OutputPressure { get; }
|
public sealed class GasPressurePumpChangeOutputPressureMessage(float pressure) : BoundUserInterfaceMessage
|
||||||
public bool Enabled { get; }
|
{
|
||||||
|
public float Pressure { get; } = pressure;
|
||||||
public GasPressurePumpBoundUserInterfaceState(string pumpLabel, float outputPressure, bool enabled)
|
|
||||||
{
|
|
||||||
PumpLabel = pumpLabel;
|
|
||||||
OutputPressure = outputPressure;
|
|
||||||
Enabled = enabled;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class GasPressurePumpToggleStatusMessage : BoundUserInterfaceMessage
|
|
||||||
{
|
|
||||||
public bool Enabled { get; }
|
|
||||||
|
|
||||||
public GasPressurePumpToggleStatusMessage(bool enabled)
|
|
||||||
{
|
|
||||||
Enabled = enabled;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class GasPressurePumpChangeOutputPressureMessage : BoundUserInterfaceMessage
|
|
||||||
{
|
|
||||||
public float Pressure { get; }
|
|
||||||
|
|
||||||
public GasPressurePumpChangeOutputPressureMessage(float pressure)
|
|
||||||
{
|
|
||||||
Pressure = pressure;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Content.Shared.Atmos.Piping.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised directed on an atmos device when it is enabled.
|
||||||
|
/// </summary>
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct AtmosDeviceDisabledEvent;
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Content.Shared.Atmos.Piping.Components;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Raised directed on an atmos device when it is enabled.
|
||||||
|
/// </summary>
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct AtmosDeviceEnabledEvent;
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.UserInterface;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies the entity as requiring anchoring to keep the ActivatableUI open.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed partial class ActivatableUIRequiresAnchorComponent : Component
|
||||||
|
{
|
||||||
|
[DataField]
|
||||||
|
public LocId? Popup = "ui-needs-anchor";
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
using Content.Shared.Popups;
|
||||||
|
|
||||||
|
namespace Content.Shared.UserInterface;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="ActivatableUIRequiresAnchorComponent"/>
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ActivatableUIRequiresAnchorSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
SubscribeLocalEvent<ActivatableUIRequiresAnchorComponent, ActivatableUIOpenAttemptEvent>(OnActivatableUIOpenAttempt);
|
||||||
|
SubscribeLocalEvent<ActivatableUIRequiresAnchorComponent, BoundUserInterfaceCheckRangeEvent>(OnUICheck);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUICheck(Entity<ActivatableUIRequiresAnchorComponent> ent, ref BoundUserInterfaceCheckRangeEvent args)
|
||||||
|
{
|
||||||
|
if (args.Result == BoundUserInterfaceRangeResult.Fail)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!Transform(ent.Owner).Anchored)
|
||||||
|
{
|
||||||
|
args.Result = BoundUserInterfaceRangeResult.Fail;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnActivatableUIOpenAttempt(Entity<ActivatableUIRequiresAnchorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (args.Cancelled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!Transform(ent.Owner).Anchored)
|
||||||
|
{
|
||||||
|
_popup.PopupClient(Loc.GetString("comp-gas-pump-ui-needs-anchor"), args.User);
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,5 +8,3 @@ comp-gas-pump-ui-pump-set-max = Max
|
|||||||
comp-gas-pump-ui-pump-output-pressure = Output Pressure (kPa):
|
comp-gas-pump-ui-pump-output-pressure = Output Pressure (kPa):
|
||||||
|
|
||||||
comp-gas-pump-ui-pump-transfer-rate = Transfer Rate (L/s):
|
comp-gas-pump-ui-pump-transfer-rate = Transfer Rate (L/s):
|
||||||
|
|
||||||
comp-gas-pump-ui-needs-anchor = Anchor it first!
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
### Loc for the various UI-related verbs
|
### Loc for the various UI-related verbs
|
||||||
ui-verb-toggle-open = Toggle UI
|
ui-verb-toggle-open = Toggle UI
|
||||||
verb-instrument-openui = Play Music
|
verb-instrument-openui = Play Music
|
||||||
|
|
||||||
|
ui-needs-anchor = Anchor it first!
|
||||||
|
|||||||
@@ -57,10 +57,13 @@
|
|||||||
- type: PipeColorVisuals
|
- type: PipeColorVisuals
|
||||||
- type: GasPressurePump
|
- type: GasPressurePump
|
||||||
enabled: false
|
enabled: false
|
||||||
|
- type: ActivatableUI
|
||||||
|
key: enum.GasPressurePumpUiKey.Key
|
||||||
|
- type: ActivatableUIRequiresAnchor
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
enum.GasPressurePumpUiKey.Key:
|
enum.GasPressurePumpUiKey.Key:
|
||||||
type: GasPressurePumpBoundUserInterface
|
type: GasPressurePumpBoundUserInterface
|
||||||
- type: Construction
|
- type: Construction
|
||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
node: pressurepump
|
node: pressurepump
|
||||||
|
|||||||
Reference in New Issue
Block a user