* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range
98 lines
3.9 KiB
C#
98 lines
3.9 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Components;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Power.Components;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.UserInterface;
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namespace Content.Shared.Atmos.EntitySystems;
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public abstract class SharedGasPressurePumpSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
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[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
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// TODO: Check enabled for activatableUI
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// TODO: Add activatableUI to it.
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPressurePumpComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GasPressurePumpComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
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{
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if (!Transform(uid).Anchored)
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return;
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if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
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("statusColor", "lightblue"), // TODO: change with pressure?
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("pressure", pump.TargetPressure)
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))
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{
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args.PushMarkup(str);
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}
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}
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private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
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{
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UpdateAppearance(uid, pump);
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}
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private void OnPowerChanged(EntityUid uid, GasPressurePumpComponent component, ref PowerChangedEvent args)
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{
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UpdateAppearance(uid, component);
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}
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private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref pump, ref appearance, false))
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return;
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var pumpOn = pump.Enabled && _receiver.IsPowered(uid);
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Appearance.SetData(uid, PumpVisuals.Enabled, pumpOn, appearance);
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}
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private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
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Dirty(uid, pump);
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UpdateAppearance(uid, pump);
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}
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private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
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{
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pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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_adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
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Dirty(uid, pump);
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}
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private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceDisabledEvent args)
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{
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pump.Enabled = false;
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Dirty(uid, pump);
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UpdateAppearance(uid, pump);
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UserInterfaceSystem.CloseUi(uid, GasPressurePumpUiKey.Key);
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}
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}
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