Fix setgamepreset command not updating status correctly.
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@@ -211,6 +211,8 @@ namespace Content.Server.GameTicking
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}
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}
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else
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else
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{
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{
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Preset = null;
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if (PlayerManager.PlayerCount == 0)
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if (PlayerManager.PlayerCount == 0)
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_roundStartCountdownHasNotStartedYetDueToNoPlayers = true;
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_roundStartCountdownHasNotStartedYetDueToNoPlayers = true;
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else
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else
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