Fix exception in drink food visualizer.
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@@ -23,12 +23,12 @@ namespace Content.Client.GameObjects.Components.Nutrition
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData<int>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses))
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if (!component.TryGetData<float>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses))
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{
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return;
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}
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if (component.TryGetData<int>(SharedFoodComponent.FoodVisuals.Visual, out var usesLeft))
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if (component.TryGetData<float>(SharedFoodComponent.FoodVisuals.Visual, out var usesLeft))
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{
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var step = ContentHelpers.RoundToLevels(usesLeft, maxUses, _steps);
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sprite.LayerSetState(0, $"icon-{step}");
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@@ -80,13 +80,13 @@ namespace Content.Server.GameObjects.Components.Nutrition
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_drinking = false;
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Owner.TryGetComponent(out AppearanceComponent appearance);
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_appearanceComponent = appearance;
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume);
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume.Float());
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_updateAppearance();
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}
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private void _updateAppearance()
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, UsesLeft());
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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