Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs
2020-04-25 14:40:57 +02:00

144 lines
5.0 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Content.Shared.Maths;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class DrinkComponent : Component, IAfterAttack, IUse
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public override string Name => "Drink";
[ViewVariables]
private SolutionComponent _contents;
private AppearanceComponent _appearanceComponent;
[ViewVariables]
private string _useSound;
[ViewVariables]
private string _finishPrototype;
public ReagentUnit TransferAmount => _transferAmount;
[ViewVariables]
private ReagentUnit _transferAmount = ReagentUnit.New(2);
public ReagentUnit MaxVolume
{
get => _contents.MaxVolume;
set => _contents.MaxVolume = value;
}
private bool _despawnOnFinish;
private bool _drinking;
public int UsesLeft()
{
// In case transfer amount exceeds volume left
if (_contents.CurrentVolume == 0)
{
return 0;
}
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
// E.g. cola can when done or clear bottle, whatever
// Currently this will enforce it has the same volume but this may change. - TODO: this should be implemented in a separate component
serializer.DataField(ref _despawnOnFinish, "despawn_empty", false);
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
}
protected override void Startup()
{
base.Startup();
_contents = Owner.GetComponent<SolutionComponent>();
_contents.Capabilities = SolutionCaps.PourIn
| SolutionCaps.PourOut
| SolutionCaps.Injectable;
_drinking = false;
Owner.TryGetComponent(out AppearanceComponent appearance);
_appearanceComponent = appearance;
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume.Float());
_updateAppearance();
}
private void _updateAppearance()
{
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
UseDrink(eventArgs.User);
return true;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
UseDrink(eventArgs.Attacked);
}
private void UseDrink(IEntity user)
{
if (user == null)
{
return;
}
if (UsesLeft() == 0 && !_despawnOnFinish)
{
user.PopupMessage(user, _localizationManager.GetString("Empty"));
return;
}
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
_drinking = true;
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{
// When we split Finish gets called which may delete the can so need to use the entity system for sound
if (_useSound != null)
{
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
var audioSystem = entitySystemManager.GetEntitySystem<AudioSystem>();
audioSystem.Play(_useSound);
user.PopupMessage(user, _localizationManager.GetString("Slurp"));
}
}
else
{
// Add it back in
_contents.TryAddSolution(split);
user.PopupMessage(user, _localizationManager.GetString("Can't drink"));
}
_drinking = false;
}
}
}
}