Misc state handling changes (#9265)
* misc state handling changes * ambient dirtying
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@@ -131,10 +131,6 @@ namespace Content.Client.Actions
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private void HandleState(EntityUid uid, ActionsComponent component, ref ComponentHandleState args)
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{
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// Client only needs to care about local player.
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if (uid != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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if (args.Current is not ActionsComponentState state)
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return;
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@@ -207,14 +203,14 @@ namespace Content.Client.Actions
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public override void AddAction(EntityUid uid, ActionType action, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true)
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{
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if (uid != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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if (!Resolve(uid, ref comp, false))
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return;
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base.AddAction(uid, action, provider, comp, dirty);
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UIDirty = true;
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if (uid == _playerManager.LocalPlayer?.ControlledEntity)
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UIDirty = true;
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}
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public override void RemoveActions(EntityUid uid, IEnumerable<ActionType> actions, ActionsComponent? comp = null, bool dirty = true)
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@@ -99,10 +99,8 @@ namespace Content.Client.Audio
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if(_playMan.LocalPlayer is null || _playMan.LocalPlayer.ControlledEntity != message.Entity ||
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!_timing.IsFirstTimePredicted) return;
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if (!TryComp<TransformComponent>(message.Entity, out var xform)) return;
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// Check if we traversed to grid.
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if (_mapManager.TryGetGrid(xform.GridUid, out var grid))
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if (message.Transform.GridUid != null)
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{
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if (_currentCollection == _stationAmbience) return;
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ChangeAmbience(_stationAmbience);
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@@ -409,7 +409,8 @@ public abstract class SharedActionsSystem : EntitySystem
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var provided = comp.Actions.Where(act => act.Provider == provider).ToList();
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RemoveActions(uid, provided, comp);
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if (provided.Count > 0)
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RemoveActions(uid, provided, comp);
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}
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public virtual void RemoveActions(EntityUid uid, IEnumerable<ActionType> actions, ActionsComponent? comp = null, bool dirty = true)
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@@ -20,7 +20,7 @@ namespace Content.Shared.Audio
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ambience.Enabled == value) return;
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ambience.Enabled = value;
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ambience.Dirty();
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Dirty(ambience);
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}
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private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
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@@ -17,7 +17,7 @@ namespace Content.Shared.Movement.Components
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public float SprintSpeedModifier = 1.0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseWalkSpeedVV
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private float _baseWalkSpeedVV
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{
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get => BaseWalkSpeed;
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set
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@@ -28,7 +28,7 @@ namespace Content.Shared.Movement.Components
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseSprintSpeedVV
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private float _baseSprintSpeedVV
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{
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get => BaseSprintSpeed;
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set
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@@ -42,9 +42,12 @@ namespace Content.Shared.Movement.Systems
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var ev = new RefreshMovementSpeedModifiersEvent();
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RaiseLocalEvent(uid, ev);
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if (MathHelper.CloseTo(ev.WalkSpeedModifier, move.WalkSpeedModifier) &&
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MathHelper.CloseTo(ev.SprintSpeedModifier, move.SprintSpeedModifier))
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return;
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move.WalkSpeedModifier = ev.WalkSpeedModifier;
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move.SprintSpeedModifier = ev.SprintSpeedModifier;
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Dirty(move);
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}
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@@ -265,6 +265,8 @@
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components:
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- type: Sprite
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state: off
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- type: AmbientSound
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enabled: true
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- type: PoweredLight
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hasLampOnSpawn: LightBulb
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damage:
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@@ -7,7 +7,6 @@
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components:
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- type: AmbientOnPowered
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- type: AmbientSound
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enabled: false
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volume: -9
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range: 3
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sound:
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