Files
tbd-station-14/Content.Shared/Movement/Components/MovementSpeedModifierComponent.cs
Leon Friedrich 8df89bd055 Misc state handling changes (#9265)
* misc state handling changes

* ambient dirtying
2022-06-29 13:11:09 +10:00

53 lines
1.5 KiB
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
{
[RegisterComponent]
[NetworkedComponent, Access(typeof(MovementSpeedModifierSystem))]
public sealed class MovementSpeedModifierComponent : Component
{
public const float DefaultBaseWalkSpeed = 3.0f;
public const float DefaultBaseSprintSpeed = 5.0f;
[ViewVariables]
public float WalkSpeedModifier = 1.0f;
[ViewVariables]
public float SprintSpeedModifier = 1.0f;
[ViewVariables(VVAccess.ReadWrite)]
private float _baseWalkSpeedVV
{
get => BaseWalkSpeed;
set
{
BaseWalkSpeed = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
private float _baseSprintSpeedVV
{
get => BaseSprintSpeed;
set
{
BaseSprintSpeed = value;
Dirty();
}
}
[DataField("baseWalkSpeed")]
public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
[DataField("baseSprintSpeed")]
public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
[ViewVariables]
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
[ViewVariables]
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
}
}