Basic rate limiting for chat messages (#21907)

This commit is contained in:
Pieter-Jan Briers
2023-11-27 04:08:30 +01:00
committed by GitHub
parent dbb3da9232
commit 8bf807a9b5
7 changed files with 149 additions and 1 deletions

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@@ -0,0 +1,84 @@
using System.Runtime.InteropServices;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Chat.Managers;
internal sealed partial class ChatManager
{
private readonly Dictionary<ICommonSession, RateLimitDatum> _rateLimitData = new();
public bool HandleRateLimit(ICommonSession player)
{
ref var datum = ref CollectionsMarshal.GetValueRefOrAddDefault(_rateLimitData, player, out _);
var time = _gameTiming.RealTime;
if (datum.CountExpires < time)
{
// Period expired, reset it.
var periodLength = _configurationManager.GetCVar(CCVars.ChatRateLimitPeriod);
datum.CountExpires = time + TimeSpan.FromSeconds(periodLength);
datum.Count = 0;
datum.Announced = false;
}
var maxCount = _configurationManager.GetCVar(CCVars.ChatRateLimitCount);
datum.Count += 1;
if (datum.Count <= maxCount)
return true;
// Breached rate limits, inform admins if configured.
if (_configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdmins))
{
if (datum.NextAdminAnnounce < time)
{
SendAdminAlert(Loc.GetString("chat-manager-rate-limit-admin-announcement", ("player", player.Name)));
var delay = _configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdminsDelay);
datum.NextAdminAnnounce = time + TimeSpan.FromSeconds(delay);
}
}
if (!datum.Announced)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-rate-limited"), suppressLog: true);
_adminLogger.Add(LogType.ChatRateLimited, LogImpact.Medium, $"Player {player} breached chat rate limits");
datum.Announced = true;
}
return false;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
_rateLimitData.Remove(e.Session);
}
private struct RateLimitDatum
{
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) this rate limit period will expire at.
/// </summary>
public TimeSpan CountExpires;
/// <summary>
/// How many messages have been sent in the current rate limit period.
/// </summary>
public int Count;
/// <summary>
/// Have we announced to the player that they've been blocked in this rate limit period?
/// </summary>
public bool Announced;
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) of the
/// next time we can send an announcement to admins about rate limit breach.
/// </summary>
public TimeSpan NextAdminAnnounce;
}
}

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@@ -11,10 +11,12 @@ using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Mind;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Chat.Managers
@@ -22,7 +24,7 @@ namespace Content.Server.Chat.Managers
/// <summary>
/// Dispatches chat messages to clients.
/// </summary>
internal sealed class ChatManager : IChatManager
internal sealed partial class ChatManager : IChatManager
{
private static readonly Dictionary<string, string> PatronOocColors = new()
{
@@ -41,6 +43,8 @@ namespace Content.Server.Chat.Managers
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly INetConfigurationManager _netConfigManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@@ -59,6 +63,8 @@ namespace Content.Server.Chat.Managers
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private void OnOocEnabledChanged(bool val)
@@ -178,6 +184,9 @@ namespace Content.Server.Chat.Managers
/// <param name="type">The type of message.</param>
public void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type)
{
if (!HandleRateLimit(player))
return;
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{

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@@ -41,5 +41,13 @@ namespace Content.Server.Chat.Managers
[return: NotNullIfNotNull(nameof(author))]
ChatUser? EnsurePlayer(NetUserId? author);
/// <summary>
/// Called when a player sends a chat message to handle rate limits.
/// Will update counts and do necessary actions if breached.
/// </summary>
/// <param name="player">The player sending a chat message.</param>
/// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
bool HandleRateLimit(ICommonSession player);
}
}

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@@ -183,6 +183,9 @@ public sealed partial class ChatSystem : SharedChatSystem
return;
}
if (player != null && !_chatManager.HandleRateLimit(player))
return;
// Sus
if (player?.AttachedEntity is { Valid: true } entity && source != entity)
{
@@ -267,6 +270,9 @@ public sealed partial class ChatSystem : SharedChatSystem
if (!CanSendInGame(message, shell, player))
return;
if (player != null && !_chatManager.HandleRateLimit(player))
return;
// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
// in-game IC messages.
if (player?.AttachedEntity is not { Valid: true } entity || source != entity)

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@@ -89,4 +89,9 @@ public enum LogType
ItemConfigure = 84,
DeviceLinking = 85,
Tile = 86,
/// <summary>
/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
/// </summary>
ChatRateLimited = 87,
}

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@@ -1438,6 +1438,39 @@ namespace Content.Shared.CCVar
* CHAT
*/
/// <summary>
/// Chat rate limit values are accounted in periods of this size (seconds).
/// After the period has passed, the count resets.
/// </summary>
/// <seealso cref="ChatRateLimitCount"/>
public static readonly CVarDef<int> ChatRateLimitPeriod =
CVarDef.Create("chat.rate_limit_period", 2, CVar.SERVERONLY);
/// <summary>
/// How many chat messages are allowed in a single rate limit period.
/// </summary>
/// <remarks>
/// The total rate limit throughput per second is effectively
/// <see cref="ChatRateLimitCount"/> divided by <see cref="ChatRateLimitCount"/>.
/// </remarks>
/// <seealso cref="ChatRateLimitPeriod"/>
/// <seealso cref="ChatRateLimitAnnounceAdmins"/>
public static readonly CVarDef<int> ChatRateLimitCount =
CVarDef.Create("chat.rate_limit_count", 10, CVar.SERVERONLY);
/// <summary>
/// If true, announce when a player breached chat rate limit to game administrators.
/// </summary>
/// <seealso cref="ChatRateLimitAnnounceAdminsDelay"/>
public static readonly CVarDef<bool> ChatRateLimitAnnounceAdmins =
CVarDef.Create("chat.rate_limit_announce_admins", true, CVar.SERVERONLY);
/// <summary>
/// Minimum delay (in seconds) between announcements from <see cref="ChatRateLimitAnnounceAdmins"/>.
/// </summary>
public static readonly CVarDef<int> ChatRateLimitAnnounceAdminsDelay =
CVarDef.Create("chat.rate_limit_announce_admins_delay", 15, CVar.SERVERONLY);
public static readonly CVarDef<int> ChatMaxMessageLength =
CVarDef.Create("chat.max_message_length", 1000, CVar.SERVER | CVar.REPLICATED);

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@@ -47,6 +47,9 @@ chat-manager-send-hook-ooc-wrap-message = OOC: [bold](D){$senderName}:[/bold] {$
chat-manager-dead-channel-name = DEAD
chat-manager-admin-channel-name = ADMIN
chat-manager-rate-limited = You are sending messages too quickly!
chat-manager-rate-limit-admin-announcement = Player { $player } breached chat rate limits. Watch them if this is a regular occurence.
## Speech verbs for chat
chat-speech-verb-suffix-exclamation = !