Files
tbd-station-14/Content.Server/Chat/Managers/ChatManager.RateLimit.cs
2023-11-27 14:08:30 +11:00

85 lines
2.9 KiB
C#

using System.Runtime.InteropServices;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Chat.Managers;
internal sealed partial class ChatManager
{
private readonly Dictionary<ICommonSession, RateLimitDatum> _rateLimitData = new();
public bool HandleRateLimit(ICommonSession player)
{
ref var datum = ref CollectionsMarshal.GetValueRefOrAddDefault(_rateLimitData, player, out _);
var time = _gameTiming.RealTime;
if (datum.CountExpires < time)
{
// Period expired, reset it.
var periodLength = _configurationManager.GetCVar(CCVars.ChatRateLimitPeriod);
datum.CountExpires = time + TimeSpan.FromSeconds(periodLength);
datum.Count = 0;
datum.Announced = false;
}
var maxCount = _configurationManager.GetCVar(CCVars.ChatRateLimitCount);
datum.Count += 1;
if (datum.Count <= maxCount)
return true;
// Breached rate limits, inform admins if configured.
if (_configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdmins))
{
if (datum.NextAdminAnnounce < time)
{
SendAdminAlert(Loc.GetString("chat-manager-rate-limit-admin-announcement", ("player", player.Name)));
var delay = _configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdminsDelay);
datum.NextAdminAnnounce = time + TimeSpan.FromSeconds(delay);
}
}
if (!datum.Announced)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-rate-limited"), suppressLog: true);
_adminLogger.Add(LogType.ChatRateLimited, LogImpact.Medium, $"Player {player} breached chat rate limits");
datum.Announced = true;
}
return false;
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
_rateLimitData.Remove(e.Session);
}
private struct RateLimitDatum
{
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) this rate limit period will expire at.
/// </summary>
public TimeSpan CountExpires;
/// <summary>
/// How many messages have been sent in the current rate limit period.
/// </summary>
public int Count;
/// <summary>
/// Have we announced to the player that they've been blocked in this rate limit period?
/// </summary>
public bool Announced;
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) of the
/// next time we can send an announcement to admins about rate limit breach.
/// </summary>
public TimeSpan NextAdminAnnounce;
}
}