Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -3,31 +3,31 @@ using Content.Server.Administration;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Commands.Objectives
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{
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[AdminCommand(AdminFlags.Admin)]
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public class AddObjectiveCommand : IClientCommand
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public class AddObjectiveCommand : IConsoleCommand
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{
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public string Command => "addobjective";
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public string Description => "Adds an objective to the player's mind.";
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public string Help => "addobjective <username> <objectiveID>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.SendText(player, "Expected exactly 2 arguments.");
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shell.WriteLine("Expected exactly 2 arguments.");
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return;
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}
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var mgr = IoCManager.Resolve<IPlayerManager>();
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if (!mgr.TryGetPlayerDataByUsername(args[0], out var data))
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{
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shell.SendText(player, "Can't find the playerdata.");
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shell.WriteLine("Can't find the playerdata.");
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return;
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}
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@@ -35,20 +35,20 @@ namespace Content.Server.Commands.Objectives
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var mind = data.ContentData()?.Mind;
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if (mind == null)
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{
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shell.SendText(player, "Can't find the mind.");
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shell.WriteLine("Can't find the mind.");
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return;
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}
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if (!IoCManager.Resolve<IPrototypeManager>()
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.TryIndex<ObjectivePrototype>(args[1], out var objectivePrototype))
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{
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shell.SendText(player, $"Can't find matching ObjectivePrototype {objectivePrototype}");
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shell.WriteLine($"Can't find matching ObjectivePrototype {objectivePrototype}");
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return;
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}
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if (!mind.TryAddObjective(objectivePrototype))
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{
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shell.SendText(player, "Objective requirements dont allow that objective to be added.");
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shell.WriteLine("Objective requirements dont allow that objective to be added.");
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}
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}
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