Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,10 +1,10 @@
#nullable enable
#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.Administration;
using Content.Shared.Maps;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -15,14 +15,15 @@ namespace Content.Server.Commands.Interactable
/// <see cref="TilePryingComponent.TryPryTile"/>
/// </summary>
[AdminCommand(AdminFlags.Debug)]
class TilePryCommand : IClientCommand
class TilePryCommand : IConsoleCommand
{
public string Command => "tilepry";
public string Description => "Pries up all tiles in a radius around the user.";
public string Help => $"Usage: {Command} <radius>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
return;
@@ -30,19 +31,19 @@ namespace Content.Server.Commands.Interactable
if (args.Length != 1)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
if (!int.TryParse(args[0], out var radius))
{
shell.SendText(player, $"{args[0]} isn't a valid integer.");
shell.WriteLine($"{args[0]} isn't a valid integer.");
return;
}
if (radius < 0)
{
shell.SendText(player, "Radius must be positive.");
shell.WriteLine("Radius must be positive.");
return;
}