Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
This commit is contained in:
@@ -3,51 +3,51 @@ using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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class DelayStartCommand : IClientCommand
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class DelayStartCommand : IConsoleCommand
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{
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public string Command => "delaystart";
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public string Description => "Delays the round start.";
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public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length == 0)
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{
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var paused = ticker.TogglePause();
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shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown.");
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shell.WriteLine(paused ? "Paused the countdown." : "Resumed the countdown.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, "Need zero or one arguments.");
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shell.WriteLine("Need zero or one arguments.");
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return;
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}
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if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
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{
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shell.SendText(player, $"{args[0]} isn't a valid amount of seconds.");
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shell.WriteLine($"{args[0]} isn't a valid amount of seconds.");
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return;
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}
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var time = TimeSpan.FromSeconds(seconds);
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if (!ticker.DelayStart(time))
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{
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shell.SendText(player, "An unknown error has occurred.");
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shell.WriteLine("An unknown error has occurred.");
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}
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}
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}
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@@ -3,26 +3,26 @@ using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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class EndRoundCommand : IClientCommand
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class EndRoundCommand : IConsoleCommand
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{
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public string Command => "endround";
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public string Description => "Ends the round and moves the server to PostRound.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.InRound)
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{
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shell.SendText(player, "This can only be executed while the game is in a round.");
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shell.WriteLine("This can only be executed while the game is in a round.");
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return;
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}
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@@ -2,43 +2,43 @@
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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class ForcePresetCommand : IClientCommand
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class ForcePresetCommand : IConsoleCommand
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{
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public string Command => "forcepreset";
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public string Description => "Forces a specific game preset to start for the current lobby.";
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public string Help => $"Usage: {Command} <preset>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
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shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, "Need exactly one argument.");
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shell.WriteLine("Need exactly one argument.");
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return;
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}
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var name = args[0];
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if (!ticker.TryGetPreset(name, out var type))
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{
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shell.SendText(player, $"No preset exists with name {name}.");
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shell.WriteLine($"No preset exists with name {name}.");
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return;
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}
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ticker.SetStartPreset(type, true);
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shell.SendText(player, $"Forced the game to start with preset {name}.");
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shell.WriteLine($"Forced the game to start with preset {name}.");
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}
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}
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}
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@@ -4,8 +4,8 @@ using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -13,12 +13,12 @@ using Robust.Shared.Localization;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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public class GoLobbyCommand : IClientCommand
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public class GoLobbyCommand : IConsoleCommand
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{
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public string Command => "golobby";
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public string Description => "Enables the lobby and restarts the round.";
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public string Help => $"Usage: {Command} / {Command} <preset>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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Type? preset = null;
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var presetName = string.Join(" ", args);
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@@ -29,7 +29,7 @@ namespace Content.Server.Commands.GameTicking
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{
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if (!ticker.TryGetPreset(presetName, out preset))
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{
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shell.SendText(player, $"No preset found with name {presetName}");
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shell.WriteLine($"No preset found with name {presetName}");
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return;
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}
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}
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@@ -44,7 +44,7 @@ namespace Content.Server.Commands.GameTicking
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ticker.SetStartPreset(preset);
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}
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shell.SendText(player, $"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");
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shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");
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}
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}
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}
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@@ -1,17 +1,17 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Commands.GameTicking
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{
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[AnyCommand]
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class JoinGameCommand : IClientCommand
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class JoinGameCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -23,8 +23,9 @@ namespace Content.Server.Commands.GameTicking
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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var output = string.Join(".", args);
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if (player == null)
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{
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@@ -34,7 +35,7 @@ namespace Content.Server.Commands.GameTicking
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "Round has not started.");
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shell.WriteLine("Round has not started.");
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return;
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}
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else if(ticker.RunLevel == GameRunLevel.InRound)
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@@ -45,7 +46,7 @@ namespace Content.Server.Commands.GameTicking
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if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
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{
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var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
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shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
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shell.WriteLine($"{jobPrototype.Name} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, args[0].ToString());
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@@ -55,4 +56,4 @@ namespace Content.Server.Commands.GameTicking
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ticker.MakeJoinGame(player, null);
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}
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}
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}
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}
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@@ -1,9 +1,9 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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@@ -11,17 +11,18 @@ using Robust.Shared.Utility;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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class MappingCommand : IClientCommand
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class MappingCommand : IConsoleCommand
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{
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.SendText(player, "Only players can use this command");
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shell.WriteLine("Only players can use this command");
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return;
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}
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@@ -34,7 +35,7 @@ namespace Content.Server.Commands.GameTicking
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case 1:
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "The map name argument cannot be omitted if you have no entity.");
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shell.WriteLine("The map name argument cannot be omitted if you have no entity.");
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return;
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}
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@@ -44,7 +45,7 @@ namespace Content.Server.Commands.GameTicking
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case 2:
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, $"{args[0]} is not a valid integer.");
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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@@ -52,21 +53,21 @@ namespace Content.Server.Commands.GameTicking
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mapName = args[1];
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break;
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default:
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shell.SendText(player, Help);
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shell.WriteLine(Help);
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return;
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}
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shell.ExecuteCommand(player, $"addmap {mapId} false");
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shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true");
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shell.ExecuteCommand(player, "aghost");
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shell.ExecuteCommand(player, $"tp 0 0 {mapId}");
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shell.ExecuteCommand($"addmap {mapId} false");
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shell.ExecuteCommand($"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true");
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shell.ExecuteCommand("aghost");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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var newGrid = mapManager.GetAllGrids().OrderByDescending(g => (int) g.Index).First();
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var pauseManager = IoCManager.Resolve<IPauseManager>();
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pauseManager.SetMapPaused(newGrid.ParentMapId, true);
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shell.SendText(player, $"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGrid.Index} foo.yml\" to save the new grid as a map.");
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shell.WriteLine($"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGrid.Index} foo.yml\" to save the new grid as a map.");
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}
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}
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}
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@@ -2,20 +2,20 @@
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using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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public class NewRoundCommand : IClientCommand
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public class NewRoundCommand : IConsoleCommand
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{
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public string Command => "restartround";
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public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
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public string Help => String.Empty;
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ticker = IoCManager.Resolve<IGameTicker>();
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ticker.RestartRound();
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@@ -1,20 +1,21 @@
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.GameTicking
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{
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[AnyCommand]
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class ObserveCommand : IClientCommand
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class ObserveCommand : IConsoleCommand
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{
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public string Command => "observe";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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return;
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@@ -24,4 +25,4 @@ namespace Content.Server.Commands.GameTicking
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ticker.MakeObserve(player);
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}
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}
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}
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}
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@@ -1,23 +1,24 @@
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Server.Commands.GameTicking
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{
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class RespawnCommand : IClientCommand
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class RespawnCommand : IConsoleCommand
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{
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public string Command => "respawn";
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public string Description => "Respawns a player, kicking them back to the lobby.";
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public string Help => "respawn [player]";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
|
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var player = shell.Player as IPlayerSession;
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if (args.Length > 1)
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{
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shell.SendText(player, "Must provide <= 1 argument.");
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shell.WriteLine("Must provide <= 1 argument.");
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return;
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}
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@@ -29,7 +30,7 @@ namespace Content.Server.Commands.GameTicking
|
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession)null, "If not a player, an argument must be given.");
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shell.WriteLine("If not a player, an argument must be given.");
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return;
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}
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@@ -37,7 +38,7 @@ namespace Content.Server.Commands.GameTicking
|
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}
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else if (!playerMgr.TryGetUserId(args[0], out userId))
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{
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shell.SendText(player, "Unknown player");
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shell.WriteLine("Unknown player");
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return;
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}
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@@ -45,17 +46,16 @@ namespace Content.Server.Commands.GameTicking
|
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{
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if (!playerMgr.TryGetPlayerData(userId, out var data))
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{
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shell.SendText(player, "Unknown player");
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shell.WriteLine("Unknown player");
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return;
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}
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|
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data.ContentData().WipeMind();
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shell.SendText(player,
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"Player is not currently online, but they will respawn if they come back online");
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shell.WriteLine("Player is not currently online, but they will respawn if they come back online");
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return;
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}
|
||||
|
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ticker.Respawn(targetPlayer);
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}
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}
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}
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||||
}
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@@ -1,24 +1,24 @@
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using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class SetGamePresetCommand : IClientCommand
|
||||
class SetGamePresetCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "setgamepreset";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.SendText(player, "Need exactly one argument.");
|
||||
shell.WriteLine("Need exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,26 +3,26 @@ using Content.Server.Administration;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class StartRoundCommand : IClientCommand
|
||||
class StartRoundCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "startround";
|
||||
public string Description => "Ends PreRoundLobby state and starts the round.";
|
||||
public string Help => String.Empty;
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var ticker = IoCManager.Resolve<IGameTicker>();
|
||||
|
||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||
{
|
||||
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
|
||||
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
@@ -12,15 +12,16 @@ using Robust.Shared.Map;
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AdminCommand(AdminFlags.Mapping)]
|
||||
class TileWallsCommand : IClientCommand
|
||||
class TileWallsCommand : IConsoleCommand
|
||||
{
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
public string Command => "tilewalls";
|
||||
public string Description => "Puts an underplating tile below every wall on a grid.";
|
||||
public string Help => $"Usage: {Command} <gridId> | {Command}";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
GridId gridId;
|
||||
|
||||
switch (args.Length)
|
||||
@@ -28,7 +29,7 @@ namespace Content.Server.Commands.GameTicking
|
||||
case 0:
|
||||
if (player?.AttachedEntity == null)
|
||||
{
|
||||
shell.SendText((IPlayerSession) null, "Only a player can run this command.");
|
||||
shell.WriteLine("Only a player can run this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,28 +38,28 @@ namespace Content.Server.Commands.GameTicking
|
||||
case 1:
|
||||
if (!int.TryParse(args[0], out var id))
|
||||
{
|
||||
shell.SendText(player, $"{args[0]} is not a valid integer.");
|
||||
shell.WriteLine($"{args[0]} is not a valid integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
gridId = new GridId(id);
|
||||
break;
|
||||
default:
|
||||
shell.SendText(player, Help);
|
||||
shell.WriteLine(Help);
|
||||
return;
|
||||
}
|
||||
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
if (!mapManager.TryGetGrid(gridId, out var grid))
|
||||
{
|
||||
shell.SendText(player, $"No grid exists with id {gridId}");
|
||||
shell.WriteLine($"No grid exists with id {gridId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
|
||||
{
|
||||
shell.SendText(player, $"Grid {gridId} doesn't have an associated grid entity.");
|
||||
shell.WriteLine($"Grid {gridId} doesn't have an associated grid entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -106,7 +107,7 @@ namespace Content.Server.Commands.GameTicking
|
||||
changed++;
|
||||
}
|
||||
|
||||
shell.SendText(player, $"Changed {changed} tiles.");
|
||||
shell.WriteLine($"Changed {changed} tiles.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AdminCommand(AdminFlags.Server)]
|
||||
class ToggleDisallowLateJoinCommand : IClientCommand
|
||||
class ToggleDisallowLateJoinCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "toggledisallowlatejoin";
|
||||
public string Description => "Allows or disallows latejoining during mid-game.";
|
||||
public string Help => $"Usage: {Command} <disallow>";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.SendText(player, "Need exactly one argument.");
|
||||
shell.WriteLine("Need exactly one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -27,11 +27,11 @@ namespace Content.Server.Commands.GameTicking
|
||||
if (bool.TryParse(args[0], out var result))
|
||||
{
|
||||
ticker.ToggleDisallowLateJoin(bool.Parse(args[0]));
|
||||
shell.SendText(player, result ? "Late joining has been disabled." : "Late joining has been enabled.");
|
||||
shell.WriteLine(result ? "Late joining has been disabled." : "Late joining has been enabled.");
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.SendText(player, "Invalid argument.");
|
||||
shell.WriteLine("Invalid argument.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,21 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands.GameTicking
|
||||
{
|
||||
[AnyCommand]
|
||||
class ToggleReadyCommand : IClientCommand
|
||||
class ToggleReadyCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "toggleready";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
@@ -24,4 +25,4 @@ namespace Content.Server.Commands.GameTicking
|
||||
ticker.ToggleReady(player, bool.Parse(args[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user