Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -11,7 +11,7 @@ using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class DeleteEntitiesWithComponent : IClientCommand
class DeleteEntitiesWithComponent : IConsoleCommand
{
public string Command => "deleteewc";
public string Description
@@ -29,11 +29,11 @@ namespace Content.Server.Administration.Commands
}
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
@@ -54,7 +54,7 @@ namespace Content.Server.Administration.Commands
count += 1;
}
shell.SendText(player, Loc.GetString("Deleted {0} entities", count));
shell.WriteLine(Loc.GetString("Deleted {0} entities", count));
}
}
}