Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -11,7 +11,7 @@ using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class DeleteEntitiesWithComponent : IClientCommand
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class DeleteEntitiesWithComponent : IConsoleCommand
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{
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public string Command => "deleteewc";
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public string Description
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@@ -29,11 +29,11 @@ namespace Content.Server.Administration.Commands
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}
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.SendText(player, Help);
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shell.WriteLine(Help);
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return;
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}
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@@ -54,7 +54,7 @@ namespace Content.Server.Administration.Commands
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count += 1;
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}
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shell.SendText(player, Loc.GetString("Deleted {0} entities", count));
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shell.WriteLine(Loc.GetString("Deleted {0} entities", count));
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}
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}
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}
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