Files
tbd-station-14/Content.Server/Administration/Commands/DeleteEntitiesWithComponent.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

61 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class DeleteEntitiesWithComponent : IConsoleCommand
{
public string Command => "deleteewc";
public string Description
{
get
{
return Loc.GetString("Deletes entities with the specified components.");
}
}
public string Help
{
get
{
return Loc.GetString("Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>\nDeletes any entities with the components specified.");
}
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Help);
return;
}
var factory = IoCManager.Resolve<IComponentFactory>();
var components = new List<Type>();
foreach (var arg in args)
{
components.Add(factory.GetRegistration(arg).Type);
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var entities = entityManager.GetEntities(new MultipleTypeEntityQuery(components));
var count = 0;
foreach (var entity in entities)
{
entity.Delete();
count += 1;
}
shell.WriteLine(Loc.GetString("Deleted {0} entities", count));
}
}
}