Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,25 +1,25 @@
#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class DeleteComponent : IClientCommand
public class DeleteComponent : IConsoleCommand
{
public string Command => "deletecomponent";
public string Description => "Deletes all instances of the specified component.";
public string Help => $"Usage: {Command} <name>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
switch (args.Length)
{
case 0:
shell.SendText(player, $"Not enough arguments.\n{Help}");
shell.WriteLine($"Not enough arguments.\n{Help}");
break;
default:
var name = string.Join(" ", args);
@@ -28,7 +28,7 @@ namespace Content.Server.Administration.Commands
if (!componentFactory.TryGetRegistration(name, out var registration))
{
shell.SendText(player, $"No component exists with name {name}.");
shell.WriteLine($"No component exists with name {name}.");
break;
}
@@ -44,7 +44,7 @@ namespace Content.Server.Administration.Commands
i++;
}
shell.SendText(player, $"Removed {i} components with name {name}.");
shell.WriteLine($"Removed {i} components with name {name}.");
break;
}