Files
tbd-station-14/Content.Server/Administration/Commands/DeleteComponent.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

54 lines
1.9 KiB
C#

#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class DeleteComponent : IConsoleCommand
{
public string Command => "deletecomponent";
public string Description => "Deletes all instances of the specified component.";
public string Help => $"Usage: {Command} <name>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
switch (args.Length)
{
case 0:
shell.WriteLine($"Not enough arguments.\n{Help}");
break;
default:
var name = string.Join(" ", args);
var componentFactory = IoCManager.Resolve<IComponentFactory>();
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!componentFactory.TryGetRegistration(name, out var registration))
{
shell.WriteLine($"No component exists with name {name}.");
break;
}
var componentType = registration.Type;
var components = entityManager.ComponentManager.GetAllComponents(componentType);
var i = 0;
foreach (var component in components)
{
var uid = component.Owner.Uid;
entityManager.ComponentManager.RemoveComponent(uid, component);
i++;
}
shell.WriteLine($"Removed {i} components with name {name}.");
break;
}
}
}
}