Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

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@@ -6,7 +6,6 @@ using Content.Shared.Roles;
using Content.Shared.Preferences;
using Content.Server.Mobs;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using System;
using System.Threading.Tasks;
using Content.Server.Commands.GameTicking;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
@@ -40,7 +41,7 @@ namespace Content.IntegrationTests.Tests.Commands
tickBeforeRestart = entityManager.CurrentTick;
var command = new NewRoundCommand();
command.Execute(null, null, new string[] { });
command.Execute(null, string.Empty, Array.Empty<string>());
if (lobbyEnabled)
{

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Items;
@@ -7,7 +7,7 @@ using Content.Server.GameObjects.Components.Body;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.Server.Interfaces.Console;
using Robust.Server.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
@@ -96,8 +96,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
private void AddHand(IEntity to)
{
var shell = IoCManager.Resolve<IConsoleShell>();
shell.ExecuteCommand($"addhand {to.Uid}");
var host = IoCManager.Resolve<IServerConsoleHost>();
host.ExecuteCommand(null, $"addhand {to.Uid}");
}
}
}

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@@ -27,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Networking
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
await client.WaitPost(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
// Run some ticks for the disconnect to complete and such.
await RunTicksSync(client, server, 5);