* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System;
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using System.Threading.Tasks;
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using Content.Server.Commands.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Commands
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{
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[TestFixture]
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[TestOf(typeof(NewRoundCommand))]
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public class RestartRoundTest : ContentIntegrationTest
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{
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public async Task RestartRoundAfterStart(bool lobbyEnabled)
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{
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var (_, server) = await StartConnectedServerClientPair();
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await server.WaitIdleAsync();
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var gameTicker = server.ResolveDependency<IGameTicker>();
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var configManager = server.ResolveDependency<IConfigurationManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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await server.WaitRunTicks(30);
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GameTick tickBeforeRestart = default;
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server.Assert(() =>
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{
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configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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tickBeforeRestart = entityManager.CurrentTick;
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var command = new NewRoundCommand();
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command.Execute(null, string.Empty, Array.Empty<string>());
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if (lobbyEnabled)
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{
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Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
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}
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});
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await server.WaitIdleAsync();
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await server.WaitRunTicks(5);
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server.Assert(() =>
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{
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var tickAfterRestart = entityManager.CurrentTick;
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Assert.That(tickBeforeRestart < tickAfterRestart);
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});
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await server.WaitRunTicks(60);
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}
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}
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}
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