Make wieldable use entity position (#9538)

This commit is contained in:
metalgearsloth
2022-07-08 23:05:42 +10:00
committed by GitHub
parent b585af869c
commit 8b103c78c8

View File

@@ -177,7 +177,7 @@ namespace Content.Server.Wieldable
if (component.WieldSound != null) if (component.WieldSound != null)
{ {
SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid)); SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid), uid);
} }
for (var i = 0; i < component.FreeHandsRequired; i++) for (var i = 0; i < component.FreeHandsRequired; i++)
@@ -207,7 +207,7 @@ namespace Content.Server.Wieldable
{ {
if (component.UnwieldSound != null) if (component.UnwieldSound != null)
{ {
SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid)); SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid), uid);
} }
args.User.Value.PopupMessage(Loc.GetString("wieldable-component-failed-wield", args.User.Value.PopupMessage(Loc.GetString("wieldable-component-failed-wield",