316 lines
10 KiB
C#
316 lines
10 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Systems;
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using Content.Server.Weapon.Melee;
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using Content.Server.Wieldable.Components;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Content.Server.Actions.Events;
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namespace Content.Server.Wieldable
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{
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public sealed class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<WieldableComponent, ItemWieldedEvent>(OnItemWielded);
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SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
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SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
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SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
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SubscribeLocalEvent<WieldableComponent, DisarmAttemptEvent>(OnDisarmAttemptEvent);
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SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnDisarmAttemptEvent(EntityUid uid, WieldableComponent component, DisarmAttemptEvent args)
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{
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if (component.Wielded)
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args.Cancel();
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}
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private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
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// verb. Or just don't add it to the list if the action is not executable.
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// TODO VERBS ICON + localization
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InteractionVerb verb = new()
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{
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Text = component.Wielded ? "Unwield" : "Wield",
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Act = component.Wielded
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? () => AttemptUnwield(component.Owner, component, args.User)
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: () => AttemptWield(component.Owner, component, args.User)
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};
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args.Verbs.Add(verb);
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}
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private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if(!component.Wielded)
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AttemptWield(uid, component, args.User);
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else
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AttemptUnwield(uid, component, args.User);
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}
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
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{
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// Do they have enough hands free?
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if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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if(!quiet)
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user.PopupMessage(Loc.GetString("wieldable-component-no-hands"));
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return false;
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}
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if (hands.CountFreeHands()
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< component.FreeHandsRequired)
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{
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// TODO FLUENT need function to change 'hands' to 'hand' when there's only 1 required
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if (!quiet)
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{
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user.PopupMessage(Loc.GetString("wieldable-component-not-enough-free-hands",
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("number", component.FreeHandsRequired),
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("item", uid)));
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}
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return false;
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}
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// Is it.. actually in one of their hands?
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if (!_handsSystem.IsHolding(user, uid, out _, hands))
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{
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if (!quiet)
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{
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user.PopupMessage(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)));
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}
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return false;
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}
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// Seems legit.
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return true;
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}
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/// <summary>
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/// Attempts to wield an item, creating a DoAfter..
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/// </summary>
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public void AttemptWield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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if (!CanWield(used, component, user))
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return;
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var ev = new BeforeWieldEvent();
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RaiseLocalEvent(used, ev, false);
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if (ev.Cancelled) return;
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var doargs = new DoAfterEventArgs(
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user,
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component.WieldTime,
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default,
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used)
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{
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BreakOnUserMove = false,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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TargetFinishedEvent = new ItemWieldedEvent(user),
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UserFinishedEvent = new WieldedItemEvent(used)
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};
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_doAfter.DoAfter(doargs);
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}
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/// <summary>
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/// Attempts to unwield an item, with no DoAfter.
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/// </summary>
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public void AttemptUnwield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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var ev = new BeforeUnwieldEvent();
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RaiseLocalEvent(used, ev, false);
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if (ev.Cancelled) return;
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var targEv = new ItemUnwieldedEvent(user);
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var userEv = new UnwieldedItemEvent(used);
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RaiseLocalEvent(used, targEv, false);
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RaiseLocalEvent(user, userEv, false);
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}
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private void OnItemWielded(EntityUid uid, WieldableComponent component, ItemWieldedEvent args)
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{
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if (args.User == null)
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return;
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if (!CanWield(uid, component, args.User.Value) || component.Wielded)
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return;
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if (TryComp<SharedItemComponent>(uid, out var item))
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{
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component.OldInhandPrefix = item.EquippedPrefix;
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item.EquippedPrefix = component.WieldedInhandPrefix;
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}
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component.Wielded = true;
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if (component.WieldSound != null)
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{
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SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid), uid);
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}
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for (var i = 0; i < component.FreeHandsRequired; i++)
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{
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_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.User.Value);
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}
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args.User.Value.PopupMessage(Loc.GetString("wieldable-component-successful-wield",
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("item", uid)));
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}
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private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
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{
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if (args.User == null)
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return;
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if (!component.Wielded)
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return;
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if (TryComp<SharedItemComponent>(uid, out var item))
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{
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item.EquippedPrefix = component.OldInhandPrefix;
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}
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component.Wielded = false;
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if (!args.Force) // don't play sound/popup if this was a forced unwield
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{
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if (component.UnwieldSound != null)
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{
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SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid), uid);
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}
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args.User.Value.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
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("item", uid)));
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}
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_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
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}
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private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
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{
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if (!component.Wielded || component.Owner != args.Unequipped)
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return;
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RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
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}
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private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
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{
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if (args.BlockingEntity == uid && component.Wielded)
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AttemptUnwield(args.BlockingEntity, component, args.User);
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}
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private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
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{
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if (EntityManager.TryGetComponent<WieldableComponent>(uid, out var wield))
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{
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if (!wield.Wielded)
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return;
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}
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if (args.Handled)
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return;
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args.ModifiersList.Add(component.Modifiers);
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}
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}
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#region Events
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public sealed class BeforeWieldEvent : CancellableEntityEventArgs
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{
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}
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/// <summary>
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/// Raised on the item that has been wielded.
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/// </summary>
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public sealed class ItemWieldedEvent : EntityEventArgs
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{
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public EntityUid? User;
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public ItemWieldedEvent(EntityUid? user = null)
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{
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User = user;
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}
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}
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/// <summary>
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/// Raised on the user who wielded the item.
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/// </summary>
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public sealed class WieldedItemEvent : EntityEventArgs
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{
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public EntityUid Item;
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public WieldedItemEvent(EntityUid item)
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{
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Item = item;
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}
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}
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public sealed class BeforeUnwieldEvent : CancellableEntityEventArgs
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{
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}
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/// <summary>
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/// Raised on the item that has been unwielded.
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/// </summary>
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public sealed class ItemUnwieldedEvent : EntityEventArgs
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{
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public EntityUid? User;
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/// <summary>
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/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
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/// </summary>
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public bool Force;
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public ItemUnwieldedEvent(EntityUid? user = null, bool force=false)
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{
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User = user;
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Force = force;
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}
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}
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/// <summary>
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/// Raised on the user who unwielded the item.
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/// </summary>
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public sealed class UnwieldedItemEvent : EntityEventArgs
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{
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public EntityUid Item;
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public UnwieldedItemEvent(EntityUid item)
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{
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Item = item;
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}
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}
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#endregion
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}
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