Make wieldable use entity position (#9538)
This commit is contained in:
@@ -177,7 +177,7 @@ namespace Content.Server.Wieldable
|
||||
|
||||
if (component.WieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid));
|
||||
SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid), uid);
|
||||
}
|
||||
|
||||
for (var i = 0; i < component.FreeHandsRequired; i++)
|
||||
@@ -207,7 +207,7 @@ namespace Content.Server.Wieldable
|
||||
{
|
||||
if (component.UnwieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid));
|
||||
SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid), uid);
|
||||
}
|
||||
|
||||
args.User.Value.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
|
||||
|
||||
Reference in New Issue
Block a user