Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371)
* GlassBeaker and FirelockElectronics * Teleportable + Fixed parented Mobs * Moved the small tag stuff outta this PR, this is a MOB PR nowgit add . * FootstepSound * FootstepSound fixed * Teleportable * Added Tags
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
/// <summary>
|
||||
/// Mobs will only make footstep sounds if they have this component.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class FootstepSoundComponent : Component
|
||||
{
|
||||
public override string Name => "FootstepSound";
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Portal;
|
||||
using Content.Shared.GameObjects.Components.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -110,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Portal
|
||||
{
|
||||
// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
|
||||
return !ImmuneEntities.Contains(entity) &&
|
||||
entity.HasComponent<TeleportableComponent>();
|
||||
entity.HasTag("Teleportable");
|
||||
}
|
||||
|
||||
public void StartCooldown()
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Portal
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class TeleportableComponent : Component
|
||||
{
|
||||
public override string Name => "Teleportable";
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.Components.Tag;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
@@ -96,7 +97,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
mover.StepSoundDistance = 0;
|
||||
|
||||
if (!mover.Owner.HasComponent<FootstepSoundComponent>())
|
||||
if (!mover.Owner.HasTag("FootstepSound"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2,24 +2,17 @@
|
||||
#1D2L3U4R
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: monkey
|
||||
id: MonkeyMob_Content
|
||||
parent: SimpleMobBase
|
||||
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 4
|
||||
baseSprintSpeed : 4
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: monkey
|
||||
sprite: Mobs/Animals/monkey.rsi
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: false
|
||||
mass: 50
|
||||
@@ -32,22 +25,6 @@
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- type: Damageable
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
50: !type:CriticalMobState {}
|
||||
100: !type:DeadMobState {}
|
||||
- type: HeatResistance
|
||||
- type: CombatMode
|
||||
- type: Teleportable
|
||||
- type: Stunnable
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
arcwidth: 0
|
||||
arc: bite
|
||||
damage: 50
|
||||
- type: MovementIgnoreGravity
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
@@ -56,18 +33,12 @@
|
||||
- type: FireVisualizer
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Monkey_burning
|
||||
- type: Pullable
|
||||
- type: Butcherable
|
||||
meat: FoodMeat
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: gorilla
|
||||
parent: SimpleMobBase
|
||||
id: GorillaMob_Content
|
||||
description: Smashes, roars, looks cool. Don't stand near one.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -94,13 +65,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: chicken
|
||||
parent: SimpleMobBase
|
||||
id: ChickenMob_Content
|
||||
description: Comes before an egg, and IS a dinosaur!
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -127,13 +95,10 @@
|
||||
dead: dead-0
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: butterfly
|
||||
parent: SimpleMobBase
|
||||
id: ButterflyMob_Content
|
||||
description: Despite popular misconceptions, it's not actually made of butter.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 6
|
||||
@@ -173,13 +138,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: bat
|
||||
parent: SimpleMobBase
|
||||
id: BatMob_Content
|
||||
description: Some cultures find them terrifying, others crunchy on the teeth.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 6
|
||||
@@ -209,13 +171,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: bee
|
||||
parent: SimpleMobBase
|
||||
id: BeeMob_Content
|
||||
description: Nice to have, but you can't build a civilization on a foundation of honey alone.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 7
|
||||
@@ -246,13 +205,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: goat
|
||||
parent: SimpleMobBase
|
||||
id: GoatMob_Content
|
||||
description: His spine consists of long sharp segments, no wonder he is so grumpy.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -280,13 +236,10 @@
|
||||
|
||||
# Note that we gotta make this bitch vomit someday when you feed it anthrax or sumthin
|
||||
- type: entity
|
||||
save: false
|
||||
name: goose
|
||||
parent: SimpleMobBase
|
||||
id: GooseMob_Content
|
||||
description: Its stomach and mind are an enigma beyond human comprehension.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -314,13 +267,10 @@
|
||||
|
||||
# Would be cool to have some functionality for the parrot to be able to sit on stuff
|
||||
- type: entity
|
||||
save: false
|
||||
name: parrot
|
||||
parent: SimpleMobBase
|
||||
id: ParrotMob_Content
|
||||
description: Infiltrates your domain, spies on you, and somehow still a cool pet.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 6
|
||||
@@ -350,13 +300,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: snake
|
||||
parent: SimpleMobBase
|
||||
id: SnakeMob_Content
|
||||
description: Hissss! Bites aren't poisonous.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -386,13 +333,10 @@
|
||||
# Code unique spider prototypes or combine them all into one spider and get a
|
||||
# random sprite state when you spawn it.
|
||||
- type: entity
|
||||
save: false
|
||||
name: tarantula
|
||||
parent: SimpleMobBase
|
||||
id: GiantSpiderMob_Content
|
||||
description: Widely recognized to be the literal worst thing in existence.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -419,13 +363,10 @@
|
||||
dead: tarantula_dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: crab
|
||||
parent: SimpleMobBase
|
||||
id: CrabMob_Content
|
||||
description: A folk legend goes around that his claw snaps spacemen out of existance over distasteful remarks. Be polite and tolerant for your own safety.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -452,13 +393,10 @@
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: penguin
|
||||
parent: SimpleMobBase
|
||||
id: PenguinMob_Content
|
||||
description: Their lives are constant pain due to their inner-body knees.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
- type: entity
|
||||
save: false
|
||||
name: space carp
|
||||
id: CarpMob_Content
|
||||
parent: SimpleMobBase
|
||||
description: It's a space carp.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
@@ -13,15 +11,12 @@
|
||||
- type: AiFactionTag
|
||||
factions:
|
||||
- SimpleHostile
|
||||
- type: MovementSpeedModifier
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: carp
|
||||
sprite: Mobs/Aliens/Carps/carp_space.rsi
|
||||
- type: Clickable
|
||||
state: alive
|
||||
sprite: Mobs/Aliens/Carps/space.rsi
|
||||
- type: Physics
|
||||
anchored: false
|
||||
mass: 50
|
||||
@@ -36,70 +31,44 @@
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- type: Damageable
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
50: !type:CriticalMobState {}
|
||||
100: !type:DeadMobState {}
|
||||
- type: HeatResistance
|
||||
- type: CombatMode
|
||||
- type: Teleportable
|
||||
- type: Stunnable
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
arcwidth: 0
|
||||
arc: bite
|
||||
damage: 50
|
||||
- type: MovementIgnoreGravity
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
normal: carp
|
||||
normal: alive
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: magicarp
|
||||
parent: CarpMob_Content
|
||||
id: MagicarpMob_Content
|
||||
description: Looks like some kind of fish. Might be magical.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: magicarp
|
||||
sprite: Mobs/Aliens/Carps/carp_magic.rsi
|
||||
state: alive
|
||||
sprite: Mobs/Aliens/Carps/magic.rsi
|
||||
- type: Physics
|
||||
mass: 60
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
normal: magicarp
|
||||
dead: dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: holocarp
|
||||
parent: CarpMob_Content
|
||||
id: HolocarpMob_Content
|
||||
description: Carp made out of holographic energies.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: holocarp
|
||||
sprite: Mobs/Aliens/Carps/carp_holo.rsi
|
||||
state: alive
|
||||
sprite: Mobs/Aliens/Carps/holo.rsi
|
||||
- type: Physics
|
||||
mass: 5
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
normal: holocarp
|
||||
dead: dead
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
- type: entity
|
||||
save: false
|
||||
name: Civilian
|
||||
parent: BaseHumanMob_Content
|
||||
id: HumanMob_Civilian
|
||||
description: A miserable pile of secrets.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
@@ -19,12 +16,10 @@
|
||||
- NanoTrasen
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: Spirate
|
||||
parent: BaseHumanMob_Content
|
||||
id: HumanMob_Spirate
|
||||
description: Yarr!
|
||||
suffix: AI
|
||||
components:
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
# Hacky for the stress test so don't even consider adding to this
|
||||
- type: entity
|
||||
save: false
|
||||
name: Mimic
|
||||
id: MimicMob_Content
|
||||
parent: SimpleMobBase
|
||||
description: Surprise. # When this gets a proper write this should use the object's actual description >:)
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- FootstepSound
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
- UnarmedAttackHostiles
|
||||
@@ -14,17 +14,13 @@
|
||||
factions:
|
||||
- SimpleHostile
|
||||
- type: Hands
|
||||
- type: MovementSpeedModifier
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs
|
||||
sprite: Constructible/Power/VendingMachines/cola.rsi
|
||||
state: normal
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/VendingMachines/cola.rsi
|
||||
state: normal
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: false
|
||||
mass: 85
|
||||
@@ -39,19 +35,8 @@
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- type: Damageable
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
100: !type:CriticalMobState {}
|
||||
200: !type:DeadMobState {}
|
||||
- type: HeatResistance
|
||||
- type: CombatMode
|
||||
- type: Teleportable
|
||||
- type: CharacterInfo
|
||||
- type: FootstepSound
|
||||
- type: HumanoidAppearance
|
||||
- type: Stunnable
|
||||
- type: AnimationPlayer
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
|
||||
@@ -2,13 +2,10 @@
|
||||
#1D2L3U4R
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: corgi
|
||||
parent: SimpleMobBase
|
||||
id: CorgiMob_Content
|
||||
description: Finally, a space corgi!
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -34,13 +31,10 @@
|
||||
dead: corgi_dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: ian
|
||||
parent: SimpleMobBase
|
||||
parent: CorgiMob_Content
|
||||
id: IanMob_Content
|
||||
description: Favorite pet corgi.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -48,17 +42,6 @@
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: ian
|
||||
- type: Physics
|
||||
mass: 10
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.50,-0.25,0.30,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
@@ -66,13 +49,10 @@
|
||||
dead: ian_dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: cat
|
||||
parent: SimpleMobBase
|
||||
id: CatMob_Content
|
||||
description: Feline pet, very funny.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -98,13 +78,10 @@
|
||||
dead: cat_dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: calico cat
|
||||
parent: SimpleMobBase
|
||||
id: CatCalicoMob_Content
|
||||
parent: CatMob_Content
|
||||
description: Feline pet, very funny.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
@@ -112,16 +89,6 @@
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: cat2
|
||||
- type: Physics
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.50,-0.25,0.30,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DamageStateVisualizer
|
||||
@@ -129,13 +96,10 @@
|
||||
dead: cat2_dead
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: sloth
|
||||
parent: SimpleMobBase
|
||||
id: SlothMob_Content
|
||||
description: Very slow animal. For people with low energy.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 1
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- Teleportable
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
- Clothing
|
||||
@@ -23,6 +26,7 @@
|
||||
soundHit: /Audio/Effects/hit_kick.ogg
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
drawdepth: Mobs
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
@@ -72,7 +76,6 @@
|
||||
100: !type:DeadMobState {}
|
||||
- type: HeatResistance
|
||||
- type: CombatMode
|
||||
- type: Teleportable
|
||||
- type: Internals
|
||||
- type: Stunnable
|
||||
- type: UnarmedCombat
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
# Hacky for the stress test so don't even consider adding to this
|
||||
- type: entity
|
||||
save: false
|
||||
name: Xeno
|
||||
id: XenoMob_Content
|
||||
parent: SimpleMobBase
|
||||
description: They mostly come at night. Mostly.
|
||||
drawdepth: Mobs
|
||||
suffix: AI
|
||||
components:
|
||||
- type: UtilityAI
|
||||
behaviorSets:
|
||||
@@ -15,15 +13,12 @@
|
||||
factions:
|
||||
- Xeno
|
||||
- type: Hands
|
||||
- type: MovementSpeedModifier
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: running
|
||||
sprite: Mobs/Aliens/Xenos/xeno.rsi
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: false
|
||||
mass: 85
|
||||
@@ -38,18 +33,12 @@
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- type: Damageable
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
150: !type:CriticalMobState {}
|
||||
200: !type:DeadMobState {}
|
||||
- type: Metabolism
|
||||
- type: HeatResistance
|
||||
- type: CombatMode
|
||||
- type: Teleportable
|
||||
- type: FootstepSound
|
||||
- type: Stunnable
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
arcwidth: 0
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
# Both humans and NPCs inherit from this.
|
||||
# Anything human specific (e.g. UI, input) goes under HumanMob_Content
|
||||
- type: entity
|
||||
save: false
|
||||
@@ -8,6 +7,10 @@
|
||||
drawdepth: Mobs
|
||||
abstract: true
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- Teleportable
|
||||
- FootstepSound
|
||||
- type: Flashable
|
||||
- type: Hands
|
||||
- type: MovementSpeedModifier
|
||||
@@ -186,9 +189,7 @@
|
||||
- type: CombatMode
|
||||
- type: Climbing
|
||||
- type: Cuffable
|
||||
- type: Teleportable
|
||||
- type: CharacterInfo
|
||||
- type: FootstepSound
|
||||
- type: AnimationPlayer
|
||||
- type: Buckle
|
||||
- type: UnarmedCombat
|
||||
|
||||
@@ -3,3 +3,9 @@
|
||||
|
||||
- type: Tag
|
||||
id: Wall
|
||||
|
||||
- type: Tag
|
||||
id: Teleportable
|
||||
|
||||
- type: Tag
|
||||
id: FootstepSound
|
||||
|
||||
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 98 B After Width: | Height: | Size: 98 B |
|
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 388 B |
@@ -24,7 +24,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "holocarp",
|
||||
"name": "alive",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 478 B After Width: | Height: | Size: 478 B |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 485 B After Width: | Height: | Size: 485 B |
@@ -24,7 +24,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "magicarp",
|
||||
"name": "alive",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
@@ -50,7 +50,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "magicarp_gib",
|
||||
"name": "gib",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 557 B After Width: | Height: | Size: 557 B |
@@ -24,7 +24,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "carp",
|
||||
"name": "alive",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
@@ -50,7 +50,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "carp_gib",
|
||||
"name": "gib",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||