Remote Explosives (#7682)
* Remote Explosives * Apparently we forgot to push the changed files. Dumb. We Forgor.# * Made Requested Changes. * And more changes. * Added requested changes and tweaked a few other things. * Fixed RSI issue (hopefully.) Readded Ensurecomp.
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Sends a trigger when signal is received.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnSignalComponent : Component
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{
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public const string Port = "Trigger";
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}
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}
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